// Created by Crowbar 0.42.0.0 $ModelName "player/ctm_GIGN.mdl" $BodyGroup "ctm_base" { studio "ctm_gign_reference.smd" } $SurfaceProp "flesh" $Contents "solid" $EyePosition 0 0 73 $MaxEyeDeflection 90 $Opaque $CDMaterials "models\player\ct_gign\" $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $Attachment "mag_eject" "ValveBiped.weapon_bone_Clip" 0 0 0 rotate -90 -90 0 $Attachment "mag_eject2" "ValveBiped.weapon_bone_Clip2" 0 0 0 rotate -90 -90 0 $Attachment "weapon_hand_R" "weapon_hand_R" 0 0 0 rotate 0 0 0 $Attachment "weapon_hand_L" "weapon_hand_L" 0 0 0 rotate 0 0 0 $Attachment "grenade0" "ValveBiped.Bip01_Pelvis" 1.4 -1.32 10.06 rotate 79.02 77.08 72.34 $Attachment "grenade1" "ValveBiped.Bip01_Pelvis" 1.68 -4.26 9.35 rotate 62.97 95.66 87.46 $Attachment "grenade2" "ValveBiped.Bip01_Pelvis" 1.33 0.34 -9.35 rotate -75.89 87.91 95.17 $Attachment "grenade3" "ValveBiped.Bip01_Pelvis" 0.63 3.41 9.28 rotate 66.17 -98.2 -100.52 $Attachment "grenade4" "ValveBiped.Bip01_Pelvis" 1.35 -3.5 -9.27 rotate -63.12 93.5 85.98 $Attachment "pistol" "ValveBiped.Bip01_R_Thigh" -1.72 -3.16 5.5 rotate -4.94 8.06 -86.63 $Attachment "primary" "ValveBiped.Bip01_Spine2" 5.26 8.84 -5.09 rotate -28.31 167.65 7.15 $Attachment "primary_rifle" "ValveBiped.Bip01_Spine2" 9.68 -8.3 -1.77 rotate 2.64 179.1 170.54 $Attachment "primary_sniper" "ValveBiped.Bip01_Spine2" 9.68 -8.3 -1.77 rotate 2.64 179.1 170.54 $Attachment "primary_smg" "ValveBiped.Bip01_Spine2" 5.26 8.84 -5.09 rotate -28.31 167.65 7.15 $Attachment "primary_shotgun" "ValveBiped.Bip01_Spine2" 9.68 -8.3 -1.77 rotate 2.64 179.1 170.54 $Attachment "primary_mg" "ValveBiped.Bip01_Spine2" 9.68 -8.3 -1.77 rotate 2.64 179.1 170.54 $Attachment "eholster" "ValveBiped.Bip01_L_Thigh" 7.15 1.31 -5.41 rotate -2.95 89.5 -91.74 $Attachment "defusekit" "ValveBiped.Bip01_Pelvis" 1.06 -6.66 0 rotate 0.27 88.06 90.64 $Attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.35 0 rotate 0 0 0 $Attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.35 0 rotate 0 0 0 $Attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0 $Attachment "weapon_bone" "ValveBiped.weapon_bone" 0 0 0 rotate 0 0 0 $Attachment "knife" "ValveBiped.Bip01_L_Thigh" 7.15 1.31 -5.41 rotate 3.38 -130.56 -90.57 $Attachment "facemask" "ValveBiped.Bip01_Head" 2.96 5.36 0 rotate 0 74 90 $CBox 0 0 0 0 0 0 $BBox -13 -13 0 13 13 72 // $HBoxSet "cstrike" // $HBox 3 "ValveBiped.Bip01_Pelvis" -6.42 -5.7459 -6.8587 4.5796 4.5796 6.8373 0 8 0 "" // $HBox 6 "ValveBiped.Bip01_L_Thigh" 1.819 -3.959 -2.14 22.149002 3.424 4.5796 3 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Calf" 2.0758 -3.21 -2.1507 19.26 2.675 3.0495 1.5 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Foot" 1.8725 -2.675 -2.4075 5.6175 9.694201 2.4075 0 -7.4 0 "" // $HBox 7 "ValveBiped.Bip01_R_Thigh" 1.819 -3.7557 -4.5796 22.149002 3.424 2.14 -3 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Calf" 2.0758 -3.21 -2.8462 19.26 2.675 2.247 -1.5 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Foot" 1.8725 -2.675 -2.4075 5.6175 9.694201 2.4075 0 -7.4 0 "" // $HBox 3 "ValveBiped.Bip01_Spine1" -4.28 -4.5796 -6.3879 3.21 5.885 6.2809 0 0 0 "" // $HBox 2 "ValveBiped.Bip01_Spine2" -4.28 -5.029 -6.0883 3.21 5.885 5.9813 0 -5 0 "" // $HBox 2 "ValveBiped.Bip01_Spine3" -4.28 -5.35 -5.885 2.9211 5.1467 5.885 0 -10 0 "" // $HBox 1 "ValveBiped.Bip01_Neck" 0.3317 -3.0174 -2.4503 3.4026 2.4182 2.354 0 6.5 0 "" // $HBox 1 "ValveBiped.Bip01_Head" -2.7713 -2.8783 -3.103 6.955 3.5203 3.0067 0 -15.9 0 "" // $HBox 4 "ValveBiped.Bip01_L_UpperArm" -2.675 -3.21 -2.14 12.84 3.21 2.14 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.14 -2.14 9.63 2.14 2.14 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_Hand" -1.7227 -1.2198 -1.3803 4.4726 1.2198 1.3803 0 6.2 0 "" // $HBox 5 "ValveBiped.Bip01_R_UpperArm" -2.675 -3.21 -2.14 12.84 3.21 2.14 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_Forearm" 0 -2.14 -2.14 9.63 2.14 2.14 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_Hand" -1.7227 -1.2198 -1.3803 4.4726 1.2198 1.3803 0 8.2 0 "" // $HBox 4 "ValveBiped.Bip01_L_Clavicle" 0 -3.21 -5.35 7.49 4.28 3.21 5 -10 1.1 "" // $HBox 5 "ValveBiped.Bip01_R_Clavicle" 0 -3.21 -3.21 7.49 4.28 5.35 -5 -10 -1.1 "" // $HBox 1 "ValveBiped.Bip01_Head" -2.5038 2.0009 -1.1021 6.3023 5.2965 0.9951 0 -15.6 0 "" // $HBox 2 "ValveBiped.Bip01_Spine3" -0.2996 -6.0027 -4.996901 5.4998 2.5038 5.1039 0 21.200001 0 "" // $SkipBoneInBBox $BoneMerge "ValveBiped.Bip01_Pelvis" $BoneMerge "ValveBiped.Bip01_Spine" $BoneMerge "ValveBiped.Bip01_Spine1" $BoneMerge "ValveBiped.Bip01_Spine2" $BoneMerge "ValveBiped.Bip01_Spine3" $BoneMerge "ValveBiped.Bip01_Neck" $BoneMerge "ValveBiped.Bip01_L_Clavicle" $BoneMerge "ValveBiped.Bip01_L_UpperArm" $BoneMerge "ValveBiped.Bip01_L_Forearm" $BoneMerge "ValveBiped.Bip01_L_Hand" $BoneMerge "ValveBiped.Bip01_R_Clavicle" $BoneMerge "ValveBiped.Bip01_R_UpperArm" $BoneMerge "ValveBiped.Bip01_R_Forearm" $BoneMerge "ValveBiped.Bip01_R_Hand" $BoneMerge "ValveBiped.weapon_bone" $BoneMerge "ValveBiped.weapon_bone_Slide" $BoneMerge "ValveBiped.weapon_bone_Clip" $BoneMerge "ValveBiped.weapon_bone_Clip2" $BoneMerge "ValveBiped.silencer" $SectionFrames 30 29 $PoseParameter "move_yaw" -180 180 360 $PoseParameter "body_pitch" -90 90 360 $PoseParameter "body_yaw" -90 90 360 $Sequence "testIdle" { "ctm_gign_anims\testIdle.smd" fadein 0.2 fadeout 0.2 fps 30 } $Sequence "testWalkN" { "ctm_gign_anims\testWalkN.smd" fadein 0.2 fadeout 0.2 fps 30 } $Sequence "ragdoll" { "ctm_gign_anims\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $IncludeModel "player/ct_animations.mdl" $IncludeModel "player/taunt_animations.mdl" $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.753 0.658 0 $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.695 0.719 0 $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 0.707 0 $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 0.707 0 $IKAutoPlayLock "rfoot" 1 0.1 $IKAutoPlayLock "lfoot" 1 0.1 $CollisionJoints "ctm_gign_physics.smd" { $mass 250 $inertia 10 $damping 0.01 $rotdamping 4 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "ValveBiped.Bip01_Pelvis" 10 $jointmassbias "ValveBiped.Bip01_R_Thigh" 0.8 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -28 8 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -24 60 0 $jointmassbias "ValveBiped.Bip01_R_Calf" 1.2 $jointrotdamping "ValveBiped.Bip01_R_Calf" 3 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -90 -15 0 $jointmassbias "ValveBiped.Bip01_L_Thigh" 0.8 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -28 8 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -24 60 0 $jointmassbias "ValveBiped.Bip01_L_Calf" 1.2 $jointrotdamping "ValveBiped.Bip01_L_Calf" 3 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -90 -15 0 $jointmassbias "ValveBiped.Bip01_L_Foot" 0.75 $jointrotdamping "ValveBiped.Bip01_L_Foot" 7 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -10 22 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -15 15 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -17 24 0 $jointrotdamping "ValveBiped.Bip01_Spine1" 18 $jointconstrain "ValveBiped.Bip01_Spine1" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Spine1" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine1" z limit -15 30 0 $jointmassbias "ValveBiped.Bip01_Spine2" 1.6 $jointrotdamping "ValveBiped.Bip01_Spine2" 12 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -30 30 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -16 16 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -15 20 0 $jointmassbias "ValveBiped.Bip01_R_UpperArm" 0.8 $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 16 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 40 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -26 26 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -45 15 0 $jointmassbias "ValveBiped.Bip01_R_Forearm" 1.8 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 -45 0 $jointmassbias "ValveBiped.Bip01_L_UpperArm" 0.8 $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 16 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -40 50 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -26 26 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -40 15 0 $jointmassbias "ValveBiped.Bip01_L_Forearm" 1.8 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 -45 0 $jointmassbias "ValveBiped.Bip01_L_Hand" 0.6 $jointrotdamping "ValveBiped.Bip01_L_Hand" 8 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -30 37 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -20 35 0 $jointmassbias "ValveBiped.Bip01_R_Hand" 0.6 $jointrotdamping "ValveBiped.Bip01_R_Hand" 8 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -37 30 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -35 20 0 $jointmassbias "ValveBiped.Bip01_Head" 1.5 $jointrotdamping "ValveBiped.Bip01_Head" 10 $jointconstrain "ValveBiped.Bip01_Head" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_Head" y limit -30 30 0 $jointconstrain "ValveBiped.Bip01_Head" z limit -40 20 0 $jointmassbias "ValveBiped.Bip01_R_Foot" 0.75 $jointrotdamping "ValveBiped.Bip01_R_Foot" 7 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -10 22 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -19 25 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -17 24 0 } $KeyValues { qc_path { "value" "models\player\ct_gign\ctm_GIGN.qc" } }