// Created by Crowbar 0.42.0.0 $ModelName "player/samus/samus.mdl" $BodyGroup "ctm_base" { studio "samus_reference.smd" } $SurfaceProp "flesh" $Contents "solid" $EyePosition 0 0 73 $MaxEyeDeflection 90 $Opaque $CDMaterials "models\player\samus\" $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $Attachment "mag_eject" "ValveBiped.weapon_bone_Clip" 0 0 0 rotate -90 -90 0 $Attachment "mag_eject2" "ValveBiped.weapon_bone_Clip2" 0 0 0 rotate -90 -90 0 $Attachment "weapon_hand_R" "weapon_hand_R" 0 0 0 rotate 0 0 0 $Attachment "weapon_hand_L" "weapon_hand_L" 0 0 0 rotate 0 0 0 $Attachment "grenade0" "ValveBiped.Bip01_Pelvis" 1.51 -2.4 9 rotate 83.01 89.38 83.96 $Attachment "grenade1" "ValveBiped.Bip01_Pelvis" 1.78 -4.63 8.06 rotate 62.97 93.28 87.46 $Attachment "grenade2" "ValveBiped.Bip01_Pelvis" 1.31 0.76 -9.54 rotate -84.58 -137.38 -39.32 $Attachment "grenade3" "ValveBiped.Bip01_Pelvis" 0.63 3.41 8.63 rotate 66.17 -98.2 -100.52 $Attachment "grenade4" "ValveBiped.Bip01_Pelvis" 1.3 -2.67 -9.1 rotate -62.12 106.22 74.68 $Attachment "pistol" "ValveBiped.Bip01_R_Thigh" 2.18 -2.6 5.81 rotate 1.28 -0.21 -92.81 $Attachment "primary" "ValveBiped.Bip01_Spine2" 4.18 9.68 -4.62 rotate -30.88 173.84 4.38 $Attachment "primary_rifle" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "primary_sniper" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "primary_smg" "ValveBiped.Bip01_Spine2" 4.18 9.68 -4.62 rotate -30.88 173.84 4.38 $Attachment "primary_shotgun" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "primary_mg" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "eholster" "ValveBiped.Bip01_L_Thigh" 7.9 1.18 -5.19 rotate 1.23 89.28 -88.44 $Attachment "defusekit" "ValveBiped.Bip01_Pelvis" 1.06 -6.66 0 rotate 0.27 88.06 90.64 $Attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.35 0 rotate 0 0 0 $Attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.35 0 rotate 0 0 0 $Attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0 $Attachment "weapon_bone" "ValveBiped.weapon_bone" 0 0 0 rotate 0 0 0 $Attachment "knife" "ValveBiped.Bip01_L_Thigh" 7.9 1.18 -5.19 rotate -1.94 -130.73 -90.4 $Attachment "facemask" "ValveBiped.Bip01_Head" 3.17 3.98 0 rotate 0 74 90 $CBox 0 0 0 0 0 0 $BBox -13 -13 0 13 13 72 // $HBoxSet "cstrike" // $HBox 3 "ValveBiped.Bip01_Pelvis" -6.42 -5.7459 -6.8587 4.5796 4.5796 6.8373 0 8 0 "" // $HBox 6 "ValveBiped.Bip01_L_Thigh" 1.819 -3.959 -2.14 22.149002 3.424 4.5796 3 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Calf" 2.0758 -3.21 -2.1507 19.26 2.675 3.0495 1.5 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Foot" 1.8725 -2.675 -2.4075 5.6175 9.694201 2.4075 0 -7.4 0 "" // $HBox 7 "ValveBiped.Bip01_R_Thigh" 1.819 -3.7557 -4.5796 22.149002 3.424 2.14 -3 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Calf" 2.0758 -3.21 -2.8462 19.26 2.675 2.247 -1.5 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Foot" 1.8725 -2.675 -2.4075 5.6175 9.694201 2.4075 0 -7.4 0 "" // $HBox 3 "ValveBiped.Bip01_Spine1" -4.28 -4.5796 -6.3879 3.21 5.885 6.2809 0 0 0 "" // $HBox 2 "ValveBiped.Bip01_Spine2" -4.28 -5.029 -6.0883 3.21 5.885 5.9813 0 -5 0 "" // $HBox 2 "ValveBiped.Bip01_Spine3" -4.28 -5.35 -5.885 2.9211 5.1467 5.885 0 -10 0 "" // $HBox 1 "ValveBiped.Bip01_Neck" 0.3317 -3.0174 -2.4503 3.4026 2.4182 2.354 0 6.5 0 "" // $HBox 1 "ValveBiped.Bip01_Head" -2.7713 -2.8783 -3.103 6.955 3.5203 3.0067 0 -15.9 0 "" // $HBox 4 "ValveBiped.Bip01_L_UpperArm" -2.675 -3.21 -2.14 12.84 3.21 2.14 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.14 -2.14 9.63 2.14 2.14 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_Hand" -1.7227 -1.2198 -1.3803 4.4726 1.2198 1.3803 0 6.2 0 "" // $HBox 5 "ValveBiped.Bip01_R_UpperArm" -2.675 -3.21 -2.14 12.84 3.21 2.14 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_Forearm" 0 -2.14 -2.14 9.63 2.14 2.14 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_Hand" -1.7227 -1.2198 -1.3803 4.4726 1.2198 1.3803 0 8.2 0 "" // $HBox 4 "ValveBiped.Bip01_L_Clavicle" 0 -3.21 -5.35 7.49 4.28 3.21 5 -10 1.1 "" // $HBox 5 "ValveBiped.Bip01_R_Clavicle" 0 -3.21 -3.21 7.49 4.28 5.35 -5 -10 -1.1 "" // $HBox 1 "ValveBiped.Bip01_Head" -2.5038 2.0009 -1.1021 6.3023 5.2965 0.9951 0 -15.6 0 "" // $HBox 2 "ValveBiped.Bip01_Spine3" -0.2996 -6.0027 -4.996901 5.4998 2.5038 5.1039 0 21.200001 0 "" // $SkipBoneInBBox $BoneMerge "ValveBiped.Bip01_Pelvis" $BoneMerge "ValveBiped.Bip01_Spine" $BoneMerge "ValveBiped.Bip01_Spine1" $BoneMerge "ValveBiped.Bip01_Spine2" $BoneMerge "ValveBiped.Bip01_Spine3" $BoneMerge "ValveBiped.Bip01_Neck" $BoneMerge "ValveBiped.Bip01_L_Clavicle" $BoneMerge "ValveBiped.Bip01_L_UpperArm" $BoneMerge "ValveBiped.Bip01_L_Forearm" $BoneMerge "ValveBiped.Bip01_L_Hand" $BoneMerge "ValveBiped.weapon_bone_Clip2" $BoneMerge "ValveBiped.Bip01_R_Clavicle" $BoneMerge "ValveBiped.Bip01_R_UpperArm" $BoneMerge "ValveBiped.Bip01_R_Forearm" $BoneMerge "ValveBiped.Bip01_R_Hand" $BoneMerge "ValveBiped.weapon_bone" $BoneMerge "ValveBiped.weapon_bone_Slide" $BoneMerge "ValveBiped.weapon_bone_Clip" $BoneMerge "ValveBiped.silencer" $JiggleBone "ponytail.1" { is_flexible { length 15 tip_mass 50 pitch_stiffness 150 pitch_damping 8 yaw_stiffness 150 yaw_damping 8 allow_length_flex along_stiffness 80 along_damping 3 angle_constraint 50.000001 } } $JiggleBone "ponytail.2" { is_flexible { length 6 tip_mass 50 pitch_stiffness 100 pitch_damping 4 yaw_stiffness 100 yaw_damping 4 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 45.000002 } } $JiggleBone "ponytail.3" { is_flexible { length 6 tip_mass 50 pitch_stiffness 100 pitch_damping 4 yaw_stiffness 100 yaw_damping 4 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 45.000002 } } $JiggleBone "breasts" { is_flexible { length 5 tip_mass 10 pitch_stiffness 500 pitch_damping 8 yaw_stiffness 500 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 3 } has_base_spring { base_mass 0 stiffness 350 damping 4 left_constraint -0.2 0.2 left_friction 0 up_constraint -0.5 0.5 up_friction 0 forward_constraint -0.5 0.5 forward_friction 0 } } $JiggleBone "Butt.L" { is_flexible { length 5 tip_mass 10 pitch_stiffness 500 pitch_damping 8 yaw_stiffness 500 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 3 } has_base_spring { base_mass 0 stiffness 350 damping 4 left_constraint -0.2 0.2 left_friction 0 up_constraint -0.5 0.5 up_friction 0 forward_constraint -0.5 0.5 forward_friction 0 } } $JiggleBone "Butt.R" { is_flexible { length 5 tip_mass 10 pitch_stiffness 500 pitch_damping 8 yaw_stiffness 500 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 3 } has_base_spring { base_mass 0 stiffness 350 damping 4 left_constraint -0.2 0.2 left_friction 0 up_constraint -0.5 0.5 up_friction 0 forward_constraint -0.5 0.5 forward_friction 0 } } $SectionFrames 30 29 $PoseParameter "move_yaw" -180 180 0 $PoseParameter "body_pitch" -90 90 0 $PoseParameter "body_yaw" -90 90 0 $Sequence "testIdle" { "samus_anims\testIdle.smd" fadein 0.2 fadeout 0.2 fps 30 } $Sequence "testWalkN" { "samus_anims\testWalkN.smd" fadein 0.2 fadeout 0.2 fps 30 } $Sequence "ragdoll" { "samus_anims\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $IncludeModel "player/ct_animations.mdl" $IncludeModel "player/taunt_animations.mdl" $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.753 0.658 0 $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.695 0.719 0 $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 0.707 0 $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 0.707 0 $IKAutoPlayLock "rfoot" 1 0.1 $IKAutoPlayLock "lfoot" 1 0.1 $CollisionJoints "samus_physics.smd" { $mass 250 $inertia 10 $damping 0.01 $rotdamping 4 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "ValveBiped.Bip01_Pelvis" 10 $jointmassbias "ValveBiped.Bip01_L_Thigh" 0.8 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -28 8 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -24 60 0 $jointmassbias "ValveBiped.Bip01_L_Calf" 1.2 $jointrotdamping "ValveBiped.Bip01_L_Calf" 3 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -90 -15 0 $jointmassbias "ValveBiped.Bip01_R_Thigh" 0.8 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -28 8 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -24 60 0 $jointmassbias "ValveBiped.Bip01_R_Calf" 1.2 $jointrotdamping "ValveBiped.Bip01_R_Calf" 3 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -90 -15 0 $jointmassbias "ValveBiped.Bip01_R_Foot" 0.75 $jointrotdamping "ValveBiped.Bip01_R_Foot" 7 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -10 22 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -19 25 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -17 24 0 $jointrotdamping "ValveBiped.Bip01_Spine1" 18 $jointconstrain "ValveBiped.Bip01_Spine1" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Spine1" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine1" z limit -15 30 0 $jointmassbias "ValveBiped.Bip01_Spine2" 1.6 $jointrotdamping "ValveBiped.Bip01_Spine2" 12 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -30 30 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -16 16 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -15 20 0 $jointmassbias "ValveBiped.Bip01_R_UpperArm" 0.8 $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 16 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 40 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -26 26 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -45 15 0 $jointmassbias "ValveBiped.Bip01_R_Forearm" 1.8 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 -45 0 $jointmassbias "ValveBiped.Bip01_L_UpperArm" 0.8 $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 16 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -40 50 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -26 26 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -40 15 0 $jointmassbias "ValveBiped.Bip01_L_Forearm" 1.8 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 -45 0 $jointmassbias "ValveBiped.Bip01_L_Hand" 0.6 $jointrotdamping "ValveBiped.Bip01_L_Hand" 8 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -30 37 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -20 35 0 $jointmassbias "ValveBiped.Bip01_R_Hand" 0.6 $jointrotdamping "ValveBiped.Bip01_R_Hand" 8 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -37 30 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -35 20 0 $jointmassbias "ValveBiped.Bip01_Head" 1.5 $jointrotdamping "ValveBiped.Bip01_Head" 10 $jointconstrain "ValveBiped.Bip01_Head" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_Head" y limit -30 30 0 $jointconstrain "ValveBiped.Bip01_Head" z limit -40 20 0 $jointmassbias "ValveBiped.Bip01_L_Foot" 0.75 $jointrotdamping "ValveBiped.Bip01_L_Foot" 7 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -10 22 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -15 15 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -17 24 0 }