// Created by Crowbar 0.42.0.0 $ModelName "player/altair/altair.mdl" $BodyGroup "body" { studio "altair_body0_model0.smd" } $BodyGroup "clamped1" { studio "altair_body1_model0.smd" } $BodyGroup "clamped2" { studio "altair_body2_model0.smd" } $SurfaceProp "flesh" $Contents "solid" $EyePosition 0 0 73 $MaxEyeDeflection 90 $CDMaterials "models\player\altair\" $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $Attachment "grenade0" "ValveBiped.Bip01_Pelvis" 1.51 -2.4 9 rotate 83.01 89.38 83.96 $Attachment "grenade1" "ValveBiped.Bip01_Pelvis" 1.78 -4.63 8.06 rotate 62.97 93.28 87.46 $Attachment "grenade2" "ValveBiped.Bip01_Pelvis" 1.31 0.76 -9.54 rotate -84.58 -137.38 -39.32 $Attachment "grenade3" "ValveBiped.Bip01_Pelvis" 0.63 3.41 8.63 rotate 66.17 -98.2 -100.52 $Attachment "grenade4" "ValveBiped.Bip01_Pelvis" 1.3 -2.67 -9.1 rotate -62.12 106.22 74.68 $Attachment "pistol" "ValveBiped.Bip01_R_Thigh" 2.18 -2.6 5.81 rotate 1.28 -0.21 -92.81 $Attachment "primary" "ValveBiped.Bip01_Spine2" 4.18 9.68 -4.62 rotate -30.88 173.84 4.38 $Attachment "primary_rifle" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "primary_sniper" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "primary_smg" "ValveBiped.Bip01_Spine2" 4.18 9.68 -4.62 rotate -30.88 173.84 4.38 $Attachment "primary_shotgun" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "primary_mg" "ValveBiped.Bip01_Spine2" 5.96 -7.77 -2.43 rotate 0.79 -179.38 165.48 $Attachment "eholster" "ValveBiped.Bip01_L_Thigh" 7.9 1.18 -5.19 rotate 1.23 89.28 -88.44 $Attachment "defusekit" "ValveBiped.Bip01_Pelvis" 1.06 -6.66 0 rotate 0.27 88.06 90.64 $Attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.35 0 rotate 0 0 0 $Attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.35 0 rotate 0 0 0 $Attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0 $Attachment "weapon_bone" "ValveBiped.weapon_bone" 0 0 0 rotate 0 0 0 $CBox 0 0 0 0 0 0 $BBox -9.401 -30.21 -4.51 8.616 33.955 75.82 // $HBoxSet "cstrike" // $HBox 3 "ValveBiped.Bip01_Pelvis" -6.42 -4.28 -6.955 4.28 4.28 6.955 0 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Thigh" 5.029 -3.959 -2.14 22.149 3.424 4.28 0 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Calf" 2.675 -3.21 -2.247 19.26 2.675 2.247 0 0 0 "" // $HBox 6 "ValveBiped.Bip01_L_Foot" 2.943 -2.675 -2.408 6.688 9.095 2.408 0 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Thigh" 5.029 -3.959 -4.28 22.149 3.424 2.14 0 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Calf" 2.675 -3.21 -2.247 19.26 2.675 2.247 0 0 0 "" // $HBox 7 "ValveBiped.Bip01_R_Foot" 2.943 -2.675 -2.408 6.688 9.095 2.408 0 0 0 "" // $HBox 3 "ValveBiped.Bip01_Spine1" -4.28 -4.28 -5.885 3.21 5.35 5.885 0 0 0 "" // $HBox 2 "ValveBiped.Bip01_Spine2" -4.28 -4.28 -5.885 3.21 5.35 5.885 0 0 0 "" // $HBox 2 "ValveBiped.Bip01_Spine3" -4.28 -4.28 -5.885 6.42 5.35 5.885 0 0 0 "" // $HBox 1 "ValveBiped.Bip01_Neck" -1.07 -2.622 -2.151 3.103 2.622 2.151 0 0 0 "" // $HBox 1 "ValveBiped.Bip01_Head" -2.14 -3.745 -3.67 6.955 3.745 3.67 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_UpperArm" -2.675 -3.21 -2.14 12.84 3.21 2.14 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.14 -2.14 9.63 2.14 2.14 0 0 0 "" // $HBox 4 "ValveBiped.Bip01_L_Hand" -1.723 -1.22 -1.38 4.473 1.22 1.38 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_UpperArm" -2.675 -3.21 -2.14 12.84 3.21 2.14 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_Forearm" 0 -2.14 -2.14 9.63 2.14 2.14 0 0 0 "" // $HBox 5 "ValveBiped.Bip01_R_Hand" -1.723 -1.22 -1.38 4.473 1.22 1.38 0 0 0 "" // $SkipBoneInBBox $PoseParameter "move_yaw" -180 180 0 $PoseParameter "body_pitch" -90 90 0 $PoseParameter "body_yaw" -90 90 0 $Sequence "ragdoll" { "altair_anims\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $IncludeModel "player/ct_animations.mdl" $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.753 0.658 0 $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.695 0.719 0 $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 0.707 0 $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 0.707 0 $CollisionJoints "altair_physics.smd" { $mass 250 $inertia 10 $damping 0.01 $rotdamping 4 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "ValveBiped.Bip01_Pelvis" 10 $jointmassbias "ValveBiped.Bip01_L_Thigh" 0.8 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -28 8 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -24 60 0 $jointmassbias "ValveBiped.Bip01_L_Calf" 1.2 $jointrotdamping "ValveBiped.Bip01_L_Calf" 3 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -90 -15 0 $jointmassbias "ValveBiped.Bip01_R_Thigh" 0.8 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -28 8 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -24 60 0 $jointmassbias "ValveBiped.Bip01_R_Calf" 1.2 $jointrotdamping "ValveBiped.Bip01_R_Calf" 3 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -90 -15 0 $jointmassbias "ValveBiped.Bip01_R_Foot" 0.75 $jointrotdamping "ValveBiped.Bip01_R_Foot" 7 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -10 22 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -19 25 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -17 24 0 $jointrotdamping "ValveBiped.Bip01_Spine1" 18 $jointconstrain "ValveBiped.Bip01_Spine1" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Spine1" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine1" z limit -15 30 0 $jointmassbias "ValveBiped.Bip01_Spine2" 1.6 $jointrotdamping "ValveBiped.Bip01_Spine2" 12 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -30 30 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -16 16 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -15 20 0 $jointmassbias "ValveBiped.Bip01_R_UpperArm" 0.8 $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 16 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 40 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -26 26 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -45 15 0 $jointmassbias "ValveBiped.Bip01_R_Forearm" 1.8 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 -45 0 $jointmassbias "ValveBiped.Bip01_L_UpperArm" 0.8 $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 16 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -40 50 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -26 26 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -40 15 0 $jointmassbias "ValveBiped.Bip01_L_Forearm" 1.8 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 -45 0 $jointmassbias "ValveBiped.Bip01_L_Hand" 0.6 $jointrotdamping "ValveBiped.Bip01_L_Hand" 8 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -30 37 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -20 35 0 $jointmassbias "ValveBiped.Bip01_R_Hand" 0.6 $jointrotdamping "ValveBiped.Bip01_R_Hand" 8 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -37 30 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -35 20 0 $jointmassbias "ValveBiped.Bip01_Head" 1.5 $jointrotdamping "ValveBiped.Bip01_Head" 10 $jointconstrain "ValveBiped.Bip01_Head" x limit -45 45 0 $jointconstrain "ValveBiped.Bip01_Head" y limit -30 30 0 $jointconstrain "ValveBiped.Bip01_Head" z limit -40 20 0 $jointmassbias "ValveBiped.Bip01_L_Foot" 0.75 $jointrotdamping "ValveBiped.Bip01_L_Foot" 7 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -10 22 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -15 15 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -17 24 0 }