vertexlitgeneric { $basetexture "models/player/samus/hair_diffuse" $bumpmap "models/player/samus/hair_bump" $nocull 1 $alphatest 1 $alphatestreference .4 "$phong" "1" "$phongBoost" "5" "$phongExponent" "10" "$phongFresnelRanges" "[.2 .2 1]" "$PhongAlbedoTint" "1" $phongtint "[1 .8 .1]" "$rimlight" "1" "$rimlightexponent" "5" "$rimlightboost" ".1" }