vertexlitgeneric { $basetexture "models/player/samus/eye_diffuse" $bumpmap "models/player/samus/eye_bump" "$phong" "1" "$phongBoost" "5" "$phongExponent" "40" "$phongFresnelRanges" "[.2 .2 1]" "$PhongAlbedoTint" "1" "$rimlight" "1" "$rimlightexponent" "5" "$rimlightboost" ".1" }