sm_cvarlist /unlisted -------------- ai_auto_contact_solver : 1 : , "sv", "launcher" : ai_block_damage : 0 : , "sv", "launcher" : ai_debug_assault : 0 : , "sv", "launcher" : ai_debug_avoidancebounds : 0 : , "sv", "launcher" : ai_debug_directnavprobe : 0 : , "sv", "launcher" : ai_debug_doors : 0 : , "sv", "launcher" : ai_debug_dyninteractions : 0 : , "sv", "launcher" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv", "launcher" : ai_debug_enemies : 0 : , "sv", "launcher" : ai_debug_expressions : 0 : , "sv", "launcher" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv", "launcher" : ai_debug_loners : 0 : , "sv", "launcher" : ai_debug_looktargets : 0 : , "sv", "launcher" : ai_debug_nav : 0 : , "sv", "launcher" : ai_debug_ragdoll_magnets : 0 : , "sv", "launcher" : ai_debug_speech : 0 : , "sv", "launcher" : ai_debug_squads : 0 : , "sv", "launcher" : ai_debug_think_ticks : 0 : , "sv", "launcher" : ai_debugscriptconditions : 0 : , "sv", "launcher" : ai_default_efficient : 0 : , "sv", "launcher" : ai_efficiency_override : 0 : , "sv", "launcher" : ai_enable_fear_behavior : 1 : , "sv", "launcher" : ai_expression_frametime : 0.05 : , "sv", "launcher" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv", "launcher" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv", "launcher" : ai_find_lateral_cover : 1 : , "sv", "launcher" : ai_find_lateral_los : 1 : , "sv", "launcher" : ai_follow_use_points : 1 : , "sv", "launcher" : ai_follow_use_points_when_moving : 1 : , "sv", "launcher" : ai_force_serverside_ragdoll : 0 : , "sv", "launcher" : ai_frametime_limit : 50 : , "sv", "launcher" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_lead_time : 0.0 : , "sv", "launcher" : ai_LOS_mode : 0 : , "sv", "rep", "launcher" : ai_moveprobe_debug : 0 : , "sv", "launcher" : ai_moveprobe_jump_debug : 0 : , "sv", "launcher" : ai_moveprobe_usetracelist : 0 : , "sv", "launcher" : ai_nav_debug_experimental_pathing : 0 : , "sv", "launcher" : Draw paths tried during search for bodysnatcher pathing ai_navigator_generate_spikes : 0 : , "sv", "launcher" : ai_navigator_generate_spikes_strength : 8 : , "sv", "launcher" : ai_no_local_paths : 0 : , "sv", "launcher" : ai_no_node_cache : 0 : , "sv", "launcher" : ai_no_select_box : 0 : , "sv", "launcher" : ai_no_steer : 0 : , "sv", "launcher" : ai_no_talk_delay : 0 : , "sv", "launcher" : ai_norebuildgraph : 0 : , "sv", "launcher" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv", "launcher" : ai_path_insert_pause_at_est_end : 1 : , "sv", "launcher" : ai_path_insert_pause_at_obstruction : 1 : , "sv", "launcher" : ai_post_frame_navigation : 0 : , "sv", "launcher" : ai_radial_max_link_dist : 512 : , "sv", "launcher" : ai_reaction_delay_alert : 0.1 : , "sv", "launcher" : ai_reaction_delay_idle : 0.3 : , "sv", "launcher" : ai_rebalance_thinks : 1 : , "sv", "launcher" : ai_sequence_debug : 0 : , "sv", "launcher" : ai_setupbones_debug : 0 : , "sv", "launcher" : Shows that bones that are setup every think ai_shot_bias : 1.0 : , "sv", "launcher" : ai_shot_bias_max : 1.0 : , "sv", "rep", "launcher" : ai_shot_bias_min : -1.0 : , "sv", "rep", "launcher" : ai_shot_stats : 0 : , "sv", "launcher" : ai_shot_stats_term : 1000 : , "sv", "launcher" : ai_show_hull_attacks : 0 : , "sv", "launcher" : ai_show_think_tolerance : 0 : , "sv", "launcher" : ai_simulate_task_overtime : 0 : , "sv", "launcher" : ai_spread_cone_focus_time : 0.6 : , "sv", "launcher" : ai_spread_defocused_cone_multiplier : 3.0 : , "sv", "launcher" : ai_spread_pattern_focus_time : 0.8 : , "sv", "launcher" : ai_strong_optimizations : 0 : , "sv", "launcher" : ai_strong_optimizations_no_checkstand : 0 : , "sv", "launcher" : ai_task_pre_script : 0 : , "sv", "launcher" : ai_test_moveprobe_ignoresmall : 0 : , "sv", "launcher" : ai_use_clipped_paths : 1 : , "sv", "launcher" : ai_use_efficiency : 1 : , "sv", "launcher" : ai_use_frame_think_limits : 1 : , "sv", "launcher" : ai_use_think_optimizations : 1 : , "sv", "launcher" : ai_use_visibility_cache : 1 : , "sv", "launcher" : ammo_338mag_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_338mag_impulse : 2800 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_357sig_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_357sig_impulse : 2000 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_45acp_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_45acp_impulse : 2100 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_50AE_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_50AE_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_box_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_box_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_57mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_57mm_impulse : 2000 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_762mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_762mm_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_9mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_9mm_impulse : 2000 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_buckshot_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_buckshot_impulse : 600 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. anim_3wayblend : 1 : , "sv", "rep", "launcher" : Toggle the 3-way animation blending code. async_allow_held_files : 1 : , "launcher" : Allow AsyncBegin/EndRead() async_mode : 0 : , "launcher" : Set the async filesystem mode (0 = async, 1 = synchronous) async_serialize : 0 : , "launcher" : Force async reads to serialize for profiling async_simulate_delay : 0 : , "launcher" : Simulate a delay of up to a set msec per file operation autoaim_max_deflect : 0.99 : , "sv", "launcher" : autoaim_max_dist : 2160 : , "sv", "launcher" : autoaim_viewing_client : 1 : , "sv", "launcher" : blackbox : 1 : , "launcher" : BlendBonesMode : 2 : , "sv", "rep", "launcher" : bot_allow_grenades : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use grenades. bot_allow_machine_guns : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use the machine gun. bot_allow_pistols : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use pistols. bot_allow_rifles : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use rifles. bot_allow_rogues : 1 : , "sv", "rep", "launcher" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. bot_allow_shotguns : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use shotguns. bot_allow_snipers : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use sniper rifles. bot_allow_sub_machine_guns : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use sub-machine guns. bot_auto_follow : 0 : , "sv", "rep", "launcher" : If nonzero, bots with high co-op may automatically follow a nearby human player. bot_auto_vacate : 1 : , "sv", "rep", "launcher" : If nonzero, bots will automatically leave to make room for human players. bot_chatter_use_rr : 1 : , "sv", "launcher" : 0 = Use old bot chatter system, 1 = Use response rules bot_control_next_all_teams : cmd : , "sv", "cheat", "clientcmd_can_execute", "launcher" : Take control of the next bot regardless of team (development only). bot_controllable : 1 : , "sv", "rep", "launcher" : Determines whether bots can be controlled by players bot_eco_limit : 2000 : , "sv", "rep", "launcher" : If nonzero, bots will not buy if their money falls below this amount. bot_flipout : 0 : , "sv", "rep", "launcher" : If nonzero, bots use no CPU for AI. Instead, they run around randomly. bot_gungameselect_weapons_ct : deagle awp p90 aug m4a1 : , "sv", "launcher" : the list of weapons that CT bots start with in gun game select bot_gungameselect_weapons_t : deagle awp p90 ak47 sg556 : , "sv", "launcher" : the list of weapons that T bots start with in gun game select bot_join_delay : 0 : , "sv", "launcher" : Prevents bots from joining the server for this many seconds after a map change. bot_prefix : : , "sv", "rep", "launcher" : This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. will be replaced with the bot's desired weapon class. will be replaced with a 0-100 representation of the bot's skill. bot_profile_db : BotProfile.db : , "sv", "rep", "launcher" : The filename from which bot profiles will be read. bot_walk : 0 : , "sv", "rep", "launcher" : If nonzero, bots can only walk, not run. breakable_disable_gib_limit : 0 : , "sv", "launcher" : breakable_multiplayer : 1 : , "sv", "launcher" : cc_norepeat : 5 : , "sv", "launcher" : In multiplayer games, don't repeat captions more often than this many seconds. cc_showmissing : 0 : , "sv", "rep", "launcher" : Show missing closecaption entries. choreo_spew_filter : : , "sv", "rep", "launcher" : Spew choreo. Use a sub-string or * to display all events. cl_clanid : 0 : , "a", "user", "matsys" : Current clan ID for name decoration cl_configversion : 8 : , "launcher" : Configuration layout version. Bump this to force a reset of the PS3 save game / settings. cl_csm_auto_entity : 1 : , "sv", "launcher" : cl_failremoteconnections : 0 : , "launcher" : Force connection attempts to time out cl_simdbones : 0 : , "sv", "rep", "launcher" : Use SIMD bone setup. cl_teammate_color_1 : 240 243 32 : , "launcher" : cl_teammate_color_2 : 150 34 223 : , "launcher" : cl_teammate_color_3 : 0 165 90 : , "launcher" : cl_teammate_color_4 : 92 168 255 : , "launcher" : cl_teammate_color_5 : 255 155 37 : , "launcher" : cl_titledataversionblock1 : 14 : , "launcher" : stats for console title data block1 i/o version. cl_titledataversionblock2 : 8 : , "launcher" : stats for console title data block2 i/o version. cl_titledataversionblock3 : 48 : , "launcher" : stats for console title data block3 i/o version. cl_use_simd_bones : 1 : , "sv", "rep", "launcher" : 1 use SIMD bones 0 use scalar bones. collision_shake_amp : 0.2 : , "sv", "launcher" : collision_shake_freq : 0.5 : , "sv", "launcher" : collision_shake_time : 0.5 : , "sv", "launcher" : commentary : 0 : , "sv", "launcher" : Desired commentary mode state. commentary_available : 0 : , "sv", "launcher" : Automatically set by the game when a commentary file is available for the current map. con_timestamp : 0 : , "launcher" : Prefix console.log entries with timestamps contributionscore_assist : 1 : , "sv", "launcher" : amount of contribution score added for an assist contributionscore_bomb_defuse_major : 3 : , "sv", "launcher" : amount of contribution score for defusing a bomb while at least one enemy remains alive contributionscore_bomb_defuse_minor : 1 : , "sv", "launcher" : amount of contribution score for defusing a bomb after eliminating enemy team contributionscore_bomb_exploded : 1 : , "sv", "launcher" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round contributionscore_bomb_planted : 2 : , "sv", "launcher" : amount of contribution score for planting a bomb contributionscore_hostage_kill : -2 : , "sv", "launcher" : amount of contribution score for killing a hostage, normally negative contributionscore_hostage_rescue_major : 3 : , "sv", "launcher" : amount of contribution score added to rescuer per hostage rescued contributionscore_hostage_rescue_minor : 1 : , "sv", "launcher" : amount of contribution score added to all alive CTs per hostage rescued contributionscore_kill : 2 : , "sv", "launcher" : amount of contribution score added for a kill contributionscore_objective_kill : 3 : , "sv", "launcher" : amount of contribution score added for an objective related kill contributionscore_suicide : -2 : , "sv", "launcher" : amount of contribution score for a suicide, normally negative contributionscore_team_kill : -2 : , "sv", "launcher" : amount of contribution score for a team kill, normally negative coop : 0 : , "nf", "launcher" : Cooperative play. cpu_level : 3 : , "launcher" : CPU Level - Default: High cs_AssistDamageThreshold : 40.0 : , "sv", "launcher" : cs_AssistDamageThreshold defines the amount of damage needed to score an assist csm_quality_level : 0 : , "launcher" : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST datacachesize : 32 : , "launcher" : Size in MB. dbg_demofile : 0 : , "launcher" : deathmatch : 1 : , "nf", "launcher" : Running a deathmatch server. debug_aim_angle : 0 : , "sv", "rep", "launcher" : debug_materialmodifycontrol : 0 : , "sv", "launcher" : debug_overlay_fullposition : 0 : , "sv", "launcher" : debug_paint_alpha : 0 : , "launcher" : debug_physimpact : 0 : , "sv", "launcher" : debug_touchlinks : 0 : , "sv", "launcher" : Spew touch link activity decalfrequency : 10 : , "sv", "nf", "launcher" : dev_reportmoneychanges : 0 : , "sv", "rep", "launcher" : Displays money account changes for players in the console disp_dynamic : 0 : , "launcher" : dispcoll_drawplane : 0 : , "sv", "launcher" : displaysoundlist : 0 : , "sv", "launcher" : dt_ShowPartialChangeEnts : 0 : , "launcher" : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : , "launcher" : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dtwarning : 0 : , "launcher" : Print data table warnings? dtwatchclass : : , "launcher" : Watch all fields encoded with this table. dtwatchdecode : 1 : , "launcher" : When watching show decode. dtwatchencode : 1 : , "launcher" : When watching show encode. dtwatchent : -1 : , "launcher" : Watch this entities data table encoding. dtwatchvar : : , "launcher" : Watch the named variable. ent_debugkeys : : , "sv", "launcher" : ent_show_contexts : 0 : , "sv", "launcher" : Show entity contexts in ent_text display fast_poly_convert : 1 : , "launcher" : filesystem_buffer_size : 0 : , "launcher" : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : , "launcher" : filesystem_native : 1 : , "launcher" : Use native FS or STDIO filesystem_report_buffered_io : 0 : , "launcher" : filesystem_unbuffered_io : 1 : , "launcher" : fire_absorbrate : 3 : , "sv", "launcher" : fire_dmgbase : 1 : , "sv", "launcher" : fire_dmginterval : 1.0 : , "sv", "launcher" : fire_dmgscale : 0.1 : , "sv", "launcher" : fire_extabsorb : 5 : , "sv", "launcher" : fire_extscale : 12 : , "sv", "launcher" : fire_growthrate : 1.0 : , "sv", "launcher" : fire_heatscale : 1.0 : , "sv", "launcher" : fire_incomingheatscale : 0.1 : , "sv", "launcher" : fire_maxabsorb : 50 : , "sv", "launcher" : flex_expression : - : , "sv", "launcher" : flex_looktime : 5 : , "sv", "launcher" : flex_maxawaytime : 1.0 : , "sv", "launcher" : flex_maxplayertime : 7 : , "sv", "launcher" : flex_minawaytime : 0.5 : , "sv", "launcher" : flex_minplayertime : 5 : , "sv", "launcher" : flex_talk : 0 : , "sv", "launcher" : fog_volume_debug : 0 : , "sv", "launcher" : If enabled, prints diagnostic information about the current fog volume fps_max_splitscreen : 300 : , "launcher" : Frame rate limiter, splitscreen free_pass_peek_debug : 0 : , "sv", "launcher" : fs_monitor_read_from_pack : 0 : , "launcher" : 0:Off, 1:Any, 2:Sync only fs_report_long_reads : 0 : , "launcher" : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold fs_report_sync_opens_callstack : 0 : , "launcher" : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. fs_warning_mode : 0 : , "launcher" : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_reduction_factor : .5 : , "sv", "launcher" : func_breakdmg_bullet : 0.5 : , "sv", "launcher" : func_breakdmg_club : 1.5 : , "sv", "launcher" : func_breakdmg_explosive : 1.25 : , "sv", "launcher" : g_ai_threadedgraphbuild : 0 : , "sv", "launcher" : If true, use experimental threaded node graph building. g_debug_doors : 0 : , "sv", "launcher" : g_debug_npc_vehicle_roles : 0 : , "sv", "launcher" : g_debug_transitions : 0 : , "sv", "launcher" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_Language : 0 : , "sv", "rep", "launcher" : g_ragdoll_important_maxcount : 2 : , "sv", "rep", "launcher" : g_ragdoll_maxcount : 8 : , "sv", "rep", "launcher" : game_online : 1 : , "sv", "rep", "cl", "matsys", "launcher" : The current game is online. game_public : 1 : , "sv", "rep", "cl", "matsys", "launcher" : The current game is public. gamestats_file_output_directory : : , "sv", "launcher" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath gg_knife_kill_demotes : 1 : , "sv", "rep", "launcher" : 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level gpu_level : 3 : , "launcher" : GPU Level - Default: High gpu_mem_level : 3 : , "launcher" : Memory Level - Default: High hl2_episodic : 0 : , "sv", "rep", "launcher" : host_framerate : 0 : , "launcher" : Set to lock per-frame time elapse. host_limitlocal : 0 : , "launcher" : Apply cl_cmdrate and cl_updaterate to loopback connection host_maplist_recurse_subdirs : 1 : , "launcher" : host_print_frame_times : 0 : , "launcher" : host_profile : 0 : , "launcher" : host_runframe_input_parcelremainder : 1 : , "launcher" : host_showcachemiss : 0 : , "launcher" : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : , "launcher" : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_speeds : 0 : , "launcher" : Show general system running times. host_thread_mode : 0 : , "launcher" : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_threaded_sound : 0 : , "launcher" : Run the sound on a thread (independent of mix) host_threaded_sound_simplethread : 0 : , "launcher" : Run the sound on a simple thread not a jobthread hostage_drop_time : 1 : , "sv", "launcher" : Time for the hostage before it fully drops to ground hostage_feetyawrate : 720 : , "sv", "rep", "launcher" : How many degrees per second that hostages can turn their feet or upper body. hud_jeephint_numentries : 10 : , "sv", "launcher" : inferno_max_trace_per_tick : 16 : , "sv", "launcher" : knife_damage_scale : 100 : , "sv", "launcher" : load_master_item_schema : cmd : , "sv", "cheat", "matsys", "launcher" : Reloads the item master schema. lservercfgfile : listenserver.cfg : , "sv", "launcher" : map_noareas : 0 : , "launcher" : Disable area to area connection testing. mapcyclefile : mapcycle.txt : , "sv", "launcher" : Name of the .txt file used to cycle the maps on multiplayer servers mat_aaquality : 0 : , "launcher" : mat_antialias : 0 : , "launcher" : mat_bufferprimitives : 0 : , "launcher" : mat_bumpmap : 1 : , "launcher" : mat_compressedtextures : 1 : , "launcher" : mat_debug : cmd : , "cheat", "launcher" : Activates debugging spew for a specific material. mat_debugdepth : 0 : , "launcher" : mat_detail_tex : 1 : , "launcher" : mat_diffuse : 1 : , "launcher" : mat_dxlevel : 90 : , "launcher" : mat_envmapsize : 128 : , "launcher" : mat_envmaptgasize : 32.0 : , "launcher" : mat_exclude_async_update : 1 : , "launcher" : mat_excludetextures : 0 : , "launcher" : mat_fastspecular : 1 : , "launcher" : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_filterlightmaps : 1 : , "launcher" : mat_filtertextures : 1 : , "launcher" : mat_force_vertexfog : 0 : , "launcher" : mat_forceaniso : 1 : , "launcher" : mat_forcehardwaresync : 0 : , "launcher" : mat_forcemanagedtextureintohardware : 1 : , "cheat", "launcher" : mat_hdr_level : 2 : , "launcher" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_levelflush : 1 : , "launcher" : mat_lightmap_pfms : 0 : , "launcher" : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_maxframelatency : 1 : , "launcher" : mat_mipmaptextures : 1 : , "launcher" : mat_monitorgamma_tv_exp : 2.5 : , "launcher" : mat_monitorgamma_tv_range_max : 235 : , "launcher" : mat_monitorgamma_tv_range_min : 16 : , "launcher" : mat_motion_blur_enabled : 0 : , "launcher" : mat_paint_enabled : 0 : , "launcher" : mat_parallaxmap : 1 : , "launcher" : mat_phong : 1 : , "launcher" : mat_picmip : 0 : , "launcher" : mat_print_top_model_vert_counts : 0 : , "launcher" : Constantly print to screen the top N models as measured by total faces rendered this frame mat_processtoolvars : 0 : , "launcher" : mat_queue_mode_force_allow : 0 : , "launcher" : Whether QMS can be enabled on single threaded CPU mat_reducefillrate : 0 : , "launcher" : mat_reduceparticles : 0 : , "launcher" : mat_report_queue_status : 0 : , "launcher" : mat_shadowstate : 1 : , "launcher" : mat_showaspectratioinfo : cmd : , "launcher" : Spew info about the hardware aspect ratio mat_showenvmapmask : 0 : , "launcher" : mat_software_aa_strength : -1.0 : , "launcher" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) mat_softwarelighting : 0 : , "launcher" : mat_specular : 1 : , "launcher" : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_supportflashlight : -1 : , "cheat", "launcher" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_suppress : cmd : , "cheat", "launcher" : Suppress a material from drawing mat_tonemapping_occlusion_use_stencil : 0 : , "launcher" : mat_triplebuffered : 0 : , "launcher" : This means we want triple buffering if we are fullscreen and vsync'd mat_vsync : 0 : , "launcher" : Force sync to vertical retrace mem_dumpstats : 0 : , "launcher" : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_force_flush : 0 : , "launcher" : Force cache flush of unlocked resources on every alloc mem_force_flush_section : : , "launcher" : Cache section to restrict mem_force_flush mem_max_heapsize : 256 : , "launcher" : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : , "launcher" : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : , "launcher" : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : , "launcher" : Write periodic memstats dumps every n seconds. mem_test_each_frame : 0 : , "launcher" : Run heap check at end of every frame mem_test_every_n_seconds : 0 : , "launcher" : Run heap check at a specified interval mem_test_quiet : 0 : , "launcher" : Don't print stats when memtesting mm_datacenter_delay_mount_frames : 6 : , "launcher" : How many frames to delay before attempting to mount the xlsp patch. mm_datacenter_query_delay : 2 : , "launcher" : Delay after datacenter update is enabled before data is actually queried. mm_datacenter_report_version : 5 : , "launcher" : Data version to report to DC. mm_datacenter_retry_infochunks_attempts : 3 : , "launcher" : How many times can we retry retrieving each info chunk before failing. mm_datacenter_retry_interval : 75 : , "launcher" : Interval between datacenter stats retries. mm_datacenter_update_interval : 3600 : , "launcher" : Interval between datacenter stats updates. mm_events_listeners_validation : 0 : , "launcher" : mm_heartbeat_seconds : 300 : , "launcher" : mm_heartbeat_seconds_xlsp : 60 : , "launcher" : mm_heartbeat_timeout : 10 : , "launcher" : mm_heartbeat_timeout_legacy : 15 : , "launcher" : mm_server_search_inet_ping_interval : 1.0 : , "launcher" : How long to wait between pinging internet server details. mm_server_search_inet_ping_refresh : 15 : , "launcher" : How often to refresh a listed server. mm_server_search_inet_ping_timeout : 3.0 : , "launcher" : How long to wait for internet server details. mm_server_search_inet_ping_window : 10 : , "launcher" : How many servers can be pinged for server details in a batch. mm_server_search_lan_ping_duration : 1.0 : , "launcher" : Duration of LAN discovery ping phase. mm_server_search_lan_ping_interval : 0.4 : , "launcher" : Interval between LAN discovery pings. mm_server_search_server_lifetime : 180 : , "launcher" : How long until a server is no longer returned by the master till we remove it. mm_server_search_update_interval : 60 : , "launcher" : Interval between servers updates. mm_sv_load_test : 0 : , "launcher" : mm_title_debug_dccheck : 0 : , "launcher" : This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated mm_title_debug_minquery : 0 : , "launcher" : This matchmaking query will run with minimal set of parameters mm_title_debug_version : 0 : , "launcher" : This matchmaking version will override .res file version for isolating matchmaking mod_check_vcollide : 0 : , "launcher" : Check all vcollides on load mod_dont_load_vertices : 1 : , "launcher" : For the dedicated server, don't load model vertex data mod_dynamicloadpause : 0 : , "cheat", "norecord", "matsys" : mod_dynamicloadspew : 0 : , "norecord", "matsys", "launcher" : mod_dynamicloadthrottle : 0 : , "cheat", "norecord", "matsys" : mod_dynamicmodeldebug : cmd : , "norecord", "matsys" : debug spew for dynamic model loading mod_dynamicunloadtex : 1 : , "norecord", "matsys", "launcher" : mod_dynamicunloadtime : 150 : , "norecord", "matsys", "launcher" : mod_forcedata : 1 : , "launcher" : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : , "launcher" : Forces all model file data into cache on model load. mod_load_anims_async : 0 : , "launcher" : mod_load_fakestall : 0 : , "launcher" : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : , "launcher" : mod_load_preload : 1.0 : , "launcher" : Indicates how far ahead in seconds to preload animations. mod_load_showstall : 0 : , "launcher" : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : , "launcher" : mod_lock_mdls_on_load : 1 : , "launcher" : mod_lock_meshes_on_load : 1 : , "launcher" : mod_test_mesh_not_available : 0 : , "launcher" : mod_test_not_available : 0 : , "launcher" : mod_test_verts_not_available : 0 : , "launcher" : mod_touchalldata : 1 : , "launcher" : Touch model data during level startup mod_trace_load : 0 : , "launcher" : mod_WeaponViewModelCache : 8 : , "launcher" : mod_WeaponWorldModelCache : 10 : , "launcher" : mod_WeaponWorldModelMinAge : 3000 : , "launcher" : morph_debug : 0 : , "launcher" : morph_path : 7 : , "launcher" : mp_allowNPCs : 1 : , "sv", "nf", "launcher" : mp_allowspectators : 1.0 : , "sv", "rep", "launcher" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf", "launcher" : mp_blockstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. mp_bonusroundtime : 15 : , "sv", "rep", "launcher" : Time after round win until round restarts mp_capdeteriorate_time : 90.0 : , "sv", "rep", "launcher" : Time it takes for a full capture point to deteriorate. mp_capstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. mp_clan_ready_signal : ready : , "sv", "launcher" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv", "launcher" : If non-zero, game will restart once someone from each team gives the ready signal mp_damage_scale_ct_body : 1.0 : , "sv", "rep", "launcher" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_ct_head : 1.0 : , "sv", "rep", "launcher" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. mp_damage_scale_t_body : 1.0 : , "sv", "rep", "launcher" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_t_head : 1.0 : , "sv", "rep", "launcher" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. mp_defaultteam : 0 : , "sv", "launcher" : mp_disable_respawn_times : 0 : , "sv", "nf", "rep", "launcher" : mp_enableroundwaittime : 1 : , "sv", "rep", "launcher" : Enable timers to wait between rounds. mp_facefronttime : 2 : , "sv", "rep", "launcher" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_falldamage : 0 : , "sv", "nf", "launcher" : mp_feetyawrate : 400 : , "sv", "rep", "launcher" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf", "launcher" : mp_flinch_punch_scale : 3 : , "sv", "cheat", "rep", "launcher" : Scalar for first person view punch when getting hit. mp_footsteps : 1 : , "sv", "nf", "launcher" : mp_forcerespawn : 1 : , "sv", "nf", "launcher" : mp_fraglimit : 0 : , "sv", "nf", "rep", "launcher" : The number of kills at which the map ends mp_hostagepenalty : 10 : , "sv", "nf", "launcher" : Terrorist are kicked for killing too much hostages mp_hostages_rescuetowin : 1 : , "sv", "rep", "launcher" : 0 == all alive, any other number is the number the CT's need to rescue to win the round. mp_ik : 1 : , "sv", "rep", "launcher" : Use IK on in-place turns. mp_respawnwavetime : 10.0 : , "sv", "nf", "rep", "launcher" : Time between respawn waves. mp_restartround : 0 : , "sv", "launcher" : If non-zero, the current round will restart in the specified number of seconds mp_showcleanedupents : 0 : , "sv", "cheat", "launcher" : Show entities that are removed on round respawn. mp_showroundtransitions : 0 : , "sv", "cheat", "launcher" : Show gamestate round transitions. mp_stalemate_at_timelimit : 0 : , "sv", "nf", "launcher" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_stalemate_enable : 0 : , "sv", "nf", "launcher" : Enable/Disable stalemate mode. mp_stalemate_timelimit : 240 : , "sv", "rep", "launcher" : Timelimit (in seconds) of the stalemate round. mp_tagging_scale : 0.95 : , "sv", "cheat", "rep", "launcher" : Scalar for player tagging modifier when hit. Lower values for greater tagging. mp_teamlist : hgrunt;scientist : , "sv", "nf", "launcher" : mp_teamoverride : 1 : , "sv", "launcher" : mp_teamplay : 0 : , "sv", "nf", "launcher" : mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep", "launcher" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_tournament : 0 : , "sv", "nf", "rep", "launcher" : mp_tournament_whitelist : item_whitelist.txt : , "sv", "launcher" : Specifies the item whitelist file to use. mp_waitingforplayers_cancel : 0 : , "sv", "launcher" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv", "launcher" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv", "launcher" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf", "launcher" : mp_winlimit : 0 : , "sv", "nf", "rep", "launcher" : Max score one team can reach before server changes maps nav_analyze_scripted : cmd : , "sv", "cheat", "matsys" : commandline hook to run a nav_analyze and then quit. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep", "launcher" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep", "launcher" : The offset of the nav drag volume bottom from center nav_restart_after_analysis : 1 : , "sv", "launcher" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation. net_allow_syslink : 1 : , "launcher" : net_chokeloop : 0 : , "launcher" : Apply bandwidth choke to loopback packets net_compresspackets : 1 : , "launcher" : Use lz compression on game packets. net_compresspackets_minsize : 1000 : , "launcher" : Don't bother compressing packets below this size. net_compressvoice : 0 : , "launcher" : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : , "launcher" : Draw completion slider during signon net_dumptest : 0 : , "launcher" : net_maxcleartime : 4.0 : , "launcher" : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : , "launcher" : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : , "launcher" : Max fragment bytes per packet net_megasnapshot : 1 : , "launcher" : net_minroutable : 16 : , "launcher" : Forces larger payloads. net_paranoid : 1 : , "launcher" : net_queue_trace : 0 : , "launcher" : net_queued_packet_thread : 1 : , "launcher" : Use a high priority thread to send queued packets out instead of sending them each frame. net_showdrop : 0 : , "launcher" : Show dropped packets in console net_showeventlisteners : 0 : , "launcher" : Show listening addition/removals net_showevents : 0 : , "launcher" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : , "launcher" : Show netchannel fragments net_showmsg : 0 : , "launcher" : Show incoming message: <0|1|name> net_showpeaks : 0 : , "launcher" : Show messages for large packets only: net_showtcp : 0 : , "launcher" : Dump TCP stream summary to console net_usesocketsforloopback : 0 : , "launcher" : Use network sockets layer even for listen server local player's packets (multiplayer only). npc_create_equipment : : , "sv", "launcher" : npc_go_do_run : 1 : , "sv", "launcher" : Set whether should run on NPC go npc_sentences : 0 : , "sv", "launcher" : npc_vphysics : 0 : , "sv", "launcher" : old_radiusdamage : 0.0 : , "sv", "rep", "launcher" : paint_alpha_offset_enabled : 1 : , "rep", "launcher" : paint_max_surface_border_alpha : 0.7f : , "rep", "launcher" : paint_min_valid_alpha_value : 0.7f : , "rep", "launcher" : phys_enable_experimental_optimizations : 0 : , "launcher" : enable some experimental SIMD/VMX128 optimizations in physics and collision phys_enable_PIX_counters : 1 : , "cheat", "launcher" : enable PIX counters phys_enable_query_cache : 1 : , "launcher" : phys_enable_simd_optimizations : 1 : , "launcher" : enable some additional SIMD/VMX128 optimizations in physics and collision phys_headshotscale : 1.3 : , "sv", "rep", "launcher" : Modifier for the headshot impulse hits on players phys_impactforcescale : 1.0 : , "sv", "launcher" : phys_penetration_error_time : 10 : , "sv", "launcher" : Controls the duration of vphysics penetration error boxes. phys_playerscale : 10.0 : , "sv", "rep", "launcher" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot. phys_pushscale : 1 : , "sv", "rep", "launcher" : phys_speeds : 0 : , "sv", "launcher" : phys_stressbodyweights : 5.0 : , "sv", "launcher" : phys_timescale : 1 : , "sv", "launcher" : Scale time for physics phys_upimpactforcescale : 0.375 : , "sv", "launcher" : physicsshadowupdate_render : 0 : , "sv", "launcher" : PhysPMC : 0 : , "launcher" : pipeline_static_props : 1 : , "launcher" : player_old_armor : 0 : , "sv", "launcher" : prop_active_gib_limit : 64 : , "sv", "launcher" : prop_active_gib_max_fade_time : 12 : , "sv", "launcher" : prop_break_disable_float : 0 : , "sv", "launcher" : props_break_max_pieces : -1 : , "sv", "rep", "launcher" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep", "launcher" : Maximum prop breakable piece count per frame (-1 = model default) r_ambientboost : 1 : , "launcher" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "launcher" : Boost ambient cube by no more than this factor r_ambientmin : 0.3 : , "launcher" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_csm_fast_path : 1 : , "launcher" : Use shadow fast path for CSM rendering - minimize number of draw call r_csm_static_vb : 1 : , "launcher" : Use a precomputed static VB for CSM rendering r_decal_cover_count : 4 : , "launcher" : r_decal_overlap_area : 0.4 : , "launcher" : r_decal_overlap_count : 3 : , "launcher" : r_decals : 2048 : , "launcher" : r_decalstaticprops : 1 : , "launcher" : Decal static props test r_drawbatchdecals : 1 : , "launcher" : Render decals batched. r_drawmodeldecals : 1 : , "launcher" : r_DrawSpecificStaticProp : -1 : , "launcher" : r_entity : -1 : , "cheat", "launcher" : r_eyeglintlodpixels : 20.0 : , "launcher" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyes : 1 : , "launcher" : r_fastzreject : 0 : , "launcher" : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_fastzrejectdisp : 0 : , "launcher" : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightdepthtexture : 1 : , "launcher" : r_flashlightscissor : 0 : , "launcher" : r_flex : 1 : , "launcher" : r_ForceRestore : 0 : , "launcher" : r_glint_alwaysdraw : 0 : , "launcher" : r_glint_procedural : 0 : , "launcher" : r_hidepaintedsurfaces : 0 : , "launcher" : If enabled, hides all surfaces which have been painted. r_hunkalloclightmaps : 1 : , "launcher" : r_keepstyledlightmapsonly : 0 : , "launcher" : r_lightaverage : 1 : , "launcher" : Activates/deactivate light averaging r_lod : -1 : , "launcher" : r_lod_switch_scale : 1 : , "matsys", "launcher" : r_maxmodeldecal : 50 : , "launcher" : r_norefresh : 0 : , "launcher" : r_occludeemaxarea : 0 : , "launcher" : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : , "launcher" : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : , "launcher" : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : , "launcher" : Activate/deactivate the occlusion system. r_portal_use_pvs_optimization : 1 : , "launcher" : Enables an optimization that allows portals to be culled when outside of the PVS. r_proplightingfromdisk : 1 : , "launcher" : 0=Off, 1=On, 2=Show Errors r_queued_decals : 0 : , "launcher" : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_rootlod : 0 : , "launcher" : Root LOD r_shadowrendertotexture : 0 : , "launcher" : r_skybox_draw_last : 0 : , "launcher" : Draws skybox after world brush geometry, rather than before. r_spray_lifetime : 10 : , "launcher" : Number of rounds player sprays are visible r_staticlight_streams : 1 : , "launcher" : r_staticprop_lod : -1 : , "launcher" : r_staticpropinfo : 0 : , "launcher" : r_teeth : 1 : , "launcher" : r_unloadlightmaps : 0 : , "launcher" : res_restrict_access : 0 : , "launcher" : rpt_vprof_time : 0.25 : , "norecord", "matsys", "launcher" : rr_debug_qa : 0 : , "sv", "launcher" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponseconcept : : , "sv", "launcher" : If set, rr_debugresponses will print only responses testing for the specified concept rr_debugresponses : 0 : , "sv", "launcher" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. rr_debugrule : : , "sv", "launcher" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv", "launcher" : Dump all response_rules.txt and rules (requires restart) scene_async_prefetch_spew : 0 : , "sv", "launcher" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv", "launcher" : Clamp head turns to a MAX of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep", "launcher" : Do client side flex animation. scene_clientplayback : 1 : , "sv", "launcher" : Play all vcds on the clients. scene_flatturn : 1 : , "sv", "launcher" : scene_forcecombined : 0 : , "sv", "launcher" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv", "launcher" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep", "launcher" : When playing back a scene, print timing and event info to console. score_blind_enemy_bonus : 10 : , "sv", "launcher" : Bonus for blinding enemy players score_blind_friendly_penalty : 10 : , "sv", "launcher" : Penalty for blinding friendly players score_bomb_defuse_bonus : 400 : , "sv", "launcher" : Points awarded for defusing or assisting with defuse of bomb score_bomb_defuse_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for defusing or assisting with defusing the bomb score_bomb_defuse_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for defusing or assisting with defseing the bomb score_bomb_plant_bonus : 200 : , "sv", "launcher" : Points awarded for planting or assisting with planting the bomb score_bomb_plant_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for planting or assisting with planting the bomb score_bomb_plant_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for planting or assisting with planting the bomb score_damage : 1 : , "sv", "launcher" : Points awarded for each point of damage to an enemy score_default : 1000 : , "sv", "launcher" : Default points for a new user score_dropped_bomb_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near dropped bomb score_dropped_bomb_proximity_damage_bonus_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near dropped bomb score_dropped_bomb_proximity_damage_bonus_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near dropped bomb score_dropped_defuser_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near dropped defuser score_dropped_defuser_proximity_damage_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near dropped defuser score_dropped_defuser_proximity_damage_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near dropped defuser score_ff_damage : 1 : , "sv", "launcher" : Penalty awarded for each point of damage to a teammate score_hostage_damage_penalty : 2 : , "sv", "launcher" : Penalty for damaging a hostage score_hostage_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near live hostage score_hostage_proximity_damage_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near hostage score_hostage_proximity_damage_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near hostage score_hostage_rescue_bonus : 100 : , "sv", "launcher" : Points awarded for rescuing a hostage score_hostage_rescue_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for rescuing hostage score_hostage_rescue_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for rescuing hostage score_kill_enemy_bonus : 0 : , "sv", "launcher" : Points awarded for killing an enemy score_planted_bomb_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near planted bomb score_planted_bomb_proximity_damage_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near planted bomb score_planted_bomb_proximity_damage_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near planted bomb score_team_damage_bonus : 1 : , "sv", "launcher" : Points awarded for each point of damage a nearby (in same zone) teammate does to enemies score_typical_good_score : 5 : , "sv", "launcher" : An average good score for use in funfacts script_connect_debugger_on_mapspawn : 0 : , "sv", "launcher" : send_round_backup_file_list : cmd : , "sv", "matsys" : showhitlocation : 0 : , "sv", "launcher" : sk_ally_regen_time : 0.3003 : , "sv", "launcher" : Time taken for an ally to regenerate a point of health. sk_npc_arm : 1 : , "sv", "launcher" : sk_npc_chest : 1 : , "sv", "launcher" : sk_npc_head : 2 : , "sv", "launcher" : sk_npc_leg : 1 : , "sv", "launcher" : sk_npc_stomach : 1 : , "sv", "launcher" : sk_player_arm : 1 : , "sv", "launcher" : sk_player_chest : 1 : , "sv", "launcher" : sk_player_head : 2 : , "sv", "launcher" : sk_player_leg : 1 : , "sv", "launcher" : sk_player_stomach : 1 : , "sv", "launcher" : sleep_when_meeting_framerate : 1 : , "launcher" : Sleep instead of spinning if we're meeting the desired framerate. smoothstairs : 1 : , "sv", "rep", "launcher" : Smooth player eye z coordinate when traversing stairs. snd_music_boost : 0 : , "sv", "rep", "launcher" : Specifies an amount to boost music volume by snd_prevent_ss_duplicates : 0 : , "sv", "cheat", "rep", "launcher" : switch to en/disable the prevention of splitscreen audio file duplicates snd_vox_captiontrace : 0 : , "launcher" : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : , "launcher" : snd_vox_sectimetout : 300 : , "launcher" : snd_vox_seqtimetout : 300 : , "launcher" : soundpatch_captionlength : 2.0 : , "sv", "rep", "launcher" : How long looping soundpatch captions should display for. ss_voice_hearpartner : 0 : , "launcher" : Route voice between splitscreen players on same system. steamworks_sessionid_server : 190191011299 : , "sv", "rep", "matsys", "launcher" : The server session ID for the new steamworks gamestats. step_spline : 0 : , "sv", "launcher" : stringtable_alwaysrebuilddictionaries : 0 : , "launcher" : Rebuild dictionary file on every level load stringtable_showsizes : 0 : , "launcher" : Show sizes of string tables when building for signon stringtable_usedictionaries : 1 : , "launcher" : Use dictionaries for string table networking studio_queue_mode : 1 : , "launcher" : sv_allchat : 1 : , "sv", "nf", "launcher" : Players can receive all other players' text chat, team restrictions apply sv_autobuyammo : 1 : , "sv", "nf", "rep", "launcher" : Enable automatic ammo purchase when inside buy zones during buy periods sv_autosave : 1 : , "sv", "launcher" : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_backspeed : 0.6 : , "sv", "rep", "launcher" : How much to slow down backwards motion sv_benchmark_autovprofrecord : 0 : , "sv", "launcher" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. sv_benchmark_numticks : 3300 : , "sv", "launcher" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep", "launcher" : Set to values other than 0 to select a bonus map challenge type. sv_bot_difficulty_gamepad : 0 : , "sv", "rep", "matsys", "launcher" : Bot difficulty while playing with Gamepad device sv_bot_difficulty_hydra : 0 : , "sv", "rep", "matsys", "launcher" : Bot difficulty while playing with Hydra device sv_bot_difficulty_kbm : 0.000000 : , "sv", "rep", "matsys", "launcher" : Bot difficulty while playing with Keyboard/Mouse device sv_bot_difficulty_ps3move : 0 : , "sv", "rep", "matsys", "launcher" : Bot difficulty while playing with PS3Move device sv_bot_difficulty_sharpshooter : 0 : , "sv", "rep", "matsys", "launcher" : Bot difficulty while playing with SharpShooter device sv_cacheencodedents : 1 : , "launcher" : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_client_max_interp_ratio : 5 : , "rep", "launcher" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. sv_client_min_interp_ratio : 1 : , "rep", "launcher" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio sv_client_predict : -1 : , "rep", "launcher" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 sv_comp_mode_allow_dc : 0 : , "sv", "launcher" : Set this to 1 to allow direct connects in Competitive mode sv_compute_per_bot_difficulty : 0 : , "sv", "rep", "launcher" : 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot sv_creationtickcheck : 1 : , "cheat", "launcher" : Do extended check for encoding of timestamps against tickcount sv_debug_player_use : 0 : , "sv", "rep", "launcher" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugroundstats : 0 : , "sv", "launcher" : sv_debugtempentities : 0 : , "launcher" : Show temp entity bandwidth usage. sv_delta_entity_full_buffer_size : 131072 : , "launcher" : Buffer size for delta entities sv_deltaprint : 0 : , "launcher" : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : , "launcher" : Enable profiling of CalcDelta calls sv_disable_motd : 0 : , "sv", "cheat", "rep", "launcher" : Prevent the motd from showing. sv_disable_querycache : 0 : , "sv", "cheat", "rep", "launcher" : debug - disable trace query cache sv_disable_show_team_select_menu : 0 : , "sv", "rep", "launcher" : Prevent the team select menu from showing. sv_disablefreezecam : 0 : , "sv", "rep", "launcher" : Turn on/off freezecam on server sv_dumpmatchweaponmetrics : 0 : , "sv", "launcher" : Turn on the exporting of weapon metrics at the end of a level. sv_enablebunnyhopping : 0 : , "sv", "rep", "launcher" : sv_enableoldqueries : 0 : , "launcher" : Enable support for old style (HL1) server queries sv_endmatch_item_drop_interval : 1.0 : , "sv", "rep", "launcher" : The time between drops on the end match scoreboard sv_endmatch_item_drop_interval_ancient : 3.5 : , "sv", "rep", "launcher" : The time between drops on the end match scoreboard for ancient items sv_endmatch_item_drop_interval_legendary : 2.0 : , "sv", "rep", "launcher" : The time between drops on the end match scoreboard for legendary items sv_endmatch_item_drop_interval_mythical : 1.25 : , "sv", "rep", "launcher" : The time between drops on the end match scoreboard for mythical items sv_endmatch_item_drop_interval_rare : 1.0 : , "sv", "rep", "launcher" : The time between drops on the end match scoreboard for rare items sv_extra_client_connect_time : 15.0 : , "launcher" : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update sv_extreme_strafe_accuracy_fishtail : 0 : , "sv", "rep", "launcher" : Number of degrees of aim 'fishtail' when making an extreme strafe direction change sv_filterban : 1 : , "launcher" : Set packet filtering by IP mode sv_findsoundname : cmd : , "sv", "launcher" : Find sound names which reference the specified wave files. sv_flashbang_strength : 3.55 : , "sv", "rep", "launcher" : Flashbang strength sv_footsteps : 1 : , "sv", "nf", "rep", "launcher" : Play footstep sound for players sv_force_transmit_ents : 0 : , "sv", "cheat", "launcher" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). sv_hosting_lobby : 1 : , "rep", "launcher" : sv_instancebaselines : 1 : , "launcher" : Enable instanced baselines. Saves network overhead. sv_ladder_angle : -0.707 : , "sv", "rep", "launcher" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen sv_ladder_dampen : 0.2 : , "sv", "rep", "launcher" : Amount to dampen perpendicular movement on a ladder sv_lagflushbonecache : 1 : , "sv", "launcher" : Flushes entity bone cache on lag compensation sv_lagpushticks : 0 : , "sv", "launcher" : Push computed lag compensation amount by this many ticks. sv_logdownloadlist : 0 : , "launcher" : sv_logsecret : 0 : , "launcher" : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) sv_massreport : 0 : , "sv", "launcher" : sv_master_legacy_mode : 1 : , "launcher" : Use (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket : 1 : , "launcher" : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. sv_max_usercmd_future_ticks : 8 : , "sv", "launcher" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_max_usercmd_move_magnitude : 1000 : , "sv", "launcher" : Maximum move magnitude that can be requested by client. sv_maxclientframes : 128 : , "launcher" : sv_maxcmdrate : 128.000000 : , "rep", "launcher" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxreplay : 0 : , "launcher" : Maximum replay time in seconds sv_maxroutable : 1200 : , "launcher" : Server upper bound on net_maxroutable that a client can use. sv_maxunlag : 1.0 : , "sv", "launcher" : Maximum lag compensation in seconds sv_maxupdaterate : 128.000000 : , "rep", "launcher" : Maximum updates per second that the server will allow sv_mmqueue_reservation : 0xbaa8c9cbba0d0e70 : , "norecord", "launcher" : Server queue reservation sv_mmqueue_reservation_extended_timeout : 21 : , "launcher" : Extended time in seconds before mmqueue reservation expires. sv_mmqueue_reservation_timeout : 21 : , "launcher" : Time in seconds before mmqueue reservation expires. sv_multiplayer_maxtempentities : 32 : , "launcher" : sv_multiplayer_sounds : 20 : , "launcher" : sv_netvisdist : 10000 : , "sv", "cheat", "launcher" : Test networking visibility distance sv_new_delta_bits : 1 : , "launcher" : sv_nomvp : 0 : , "sv", "launcher" : Disable MVP awards. sv_nonemesis : 0 : , "sv", "launcher" : Disable nemesis and revenge. sv_nowinpanel : 0 : , "sv", "launcher" : Turn on/off win panel on server sv_npc_talker_maxdist : 1024 : , "sv", "launcher" : NPCs over this distance from the player won't attempt to speak. sv_optimizedmovement : 1 : , "sv", "rep", "launcher" : sv_pausable_dev : 1 : , "launcher" : Whether listen server is pausable when running -dev and playing solo against bots sv_pausable_dev_ds : 0 : , "launcher" : Whether dedicated server is pausable when running -dev and playing solo against bots sv_penetration_type : 1 : , "sv", "rep", "launcher" : What type of penertration to use. 0 = old CS, 1 = new penetration sv_playerperfhistorycount : 20 : , "sv", "launcher" : Number of samples to maintain in player perf history sv_pushaway_clientside : 0 : , "sv", "rep", "launcher" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep", "launcher" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep", "launcher" : How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep", "launcher" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep", "launcher" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep", "launcher" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep", "launcher" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_rcon_banpenalty : 0 : , "launcher" : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : , "launcher" : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : , "launcher" : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : , "launcher" : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : , "launcher" : Number of seconds to track failed rcon authentications sv_regeneration_wait_time : 1.0 : , "sv", "rep", "launcher" : sv_repeatedduckslowdown : 0.4 : , "sv", "rep", "launcher" : A multiplier used to slow down speed down on repeated fast ducks sv_reservation_grace : 5 : , "launcher" : Time in seconds given for a lobby reservation. sv_rollangle : 0 : , "sv", "nf", "rep", "launcher" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep", "launcher" : sv_runcmds : 1 : , "sv", "launcher" : sv_script_think_interval : 0.1 : , "sv", "launcher" : sv_sendtables : 0 : , "launcher" : Force full sendtable sending path. sv_show_bot_difficulty_in_name : 0 : , "sv", "rep", "launcher" : 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name sv_show_usermessage : 0 : , "launcher" : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message sv_showanimstate : -1 : , "sv", "cheat", "launcher" : Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_activities : 0 : , "sv", "cheat", "launcher" : Show activities in the (server) animation state display. sv_showanimstate_log : 0 : , "sv", "cheat", "launcher" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. sv_showladders : 0 : , "sv", "launcher" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showplayerhitboxes : 0 : , "sv", "rep", "launcher" : Show lag compensated hitboxes for the specified player index whenever a player fires. sv_sound_discardextraunreliable : 1 : , "launcher" : sv_soundemitter_filecheck : cmd : , "sv", "launcher" : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : , "sv", "launcher" : Flushes the sounds.txt system (server only) sv_soundemitter_spew : cmd : , "sv", "launcher" : Print details about a sound. sv_soundemitter_trace : -1 : , "sv", "rep", "launcher" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) sv_soundemitter_version : 2 : , "sv", "cheat", "rep", "launcher" : specfies what version of soundemitter system to use sv_stats : 0 : , "launcher" : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep", "launcher" : sv_strict_notarget : 0 : , "sv", "launcher" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "cheat", "rep", "launcher" : sv_temp_baseline_string_table_buffer_size : 131072 : , "launcher" : Buffer size for writing string table baselines sv_test_scripted_sequences : 0 : , "sv", "launcher" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. sv_test_steam_connection_failure : 0 : , "sv", "launcher" : sv_teststepsimulation : 1 : , "sv", "launcher" : sv_thinktimecheck : 0 : , "sv", "launcher" : Check for thinktimes all on same timestamp. sv_threaded_init : 0 : , "sv", "launcher" : sv_timebetweenducks : 0.75 : , "sv", "rep", "launcher" : Minimum time before recognizing consecutive duck key (scales up with consecutive use) sv_timeconsideredfastduck : 0.7 : , "sv", "rep", "launcher" : Minimum time recognizing as being a 'fast' duck sv_timeout : 65 : , "launcher" : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 1 : , "sv", "rep", "launcher" : Turns on turbo physics sv_unlag : 1 : , "sv", "launcher" : Enables player lag compensation sv_unlag_debug : 0 : , "sv", "launcher" : sv_unlag_fixstuck : 0 : , "sv", "launcher" : Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_useexplicitdelete : 1 : , "launcher" : Explicitly delete dormant client entities caused by AllowImmediateReuse(). sv_vehicle_autoaim_scale : 8 : , "sv", "launcher" : sv_voicecodec : vaudio_speex : , "launcher" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_vote_issue_changelevel_allowed : 1 : , "sv", "launcher" : Can people hold votes to change levels? sv_vote_issue_matchready_allowed : 1 : , "sv", "launcher" : Can people hold votes to ready/unready the match? sv_vote_issue_nextlevel_allowextend : 1 : , "sv", "launcher" : Allow players to extend the current map? sv_vote_issue_nextlevel_choicesmode : 1 : , "sv", "launcher" : Present players with a list of lowest playtime maps to choose from? sv_vote_issue_pause_match_allowed : 1 : , "sv", "launcher" : Can people hold votes to pause/unpause the match? sv_vote_issue_restart_game_allowed : 1 : , "sv", "launcher" : Can people hold votes to restart the game? sv_vote_issue_scramble_teams_allowed : 1 : , "sv", "launcher" : Can people hold votes to scramble the teams? sv_vote_issue_surrrender_allowed : 1 : , "sv", "launcher" : Can people hold votes to surrender? sv_vote_issue_swap_teams_allowed : 1 : , "sv", "launcher" : Can people hold votes to swap the teams? sv_wateraccelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_waterdist : 12 : , "sv", "rep", "launcher" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep", "launcher" : sys_minidumpexpandedspew : 0 : , "launcher" : template_debug : 0 : , "sv", "launcher" : testscript_debug : 0 : , "launcher" : Debug test scripts. testscript_running : 0 : , "launcher" : Set to true when test scripts are running think_trace_limit : 0 : , "cheat", "launcher" : Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once. threadpool_affinity : 1 : , "launcher" : Enable setting affinity threadpool_reserve : 0 : , "launcher" : Consume the specified number of threads in the thread pool throttle_expensive_ai : 0 : , "sv", "launcher" : tr_best_course_time : 0 : , "a", "sv", "ss", "launcher" : The player's best time for the timed obstacle course tr_completed_training : 0 : , "a", "sv", "ss", "launcher" : Whether the local player has completed the initial training portion of the training map tr_valve_course_time : 352 : , "sv", "launcher" : Valve's best time for the timed obstacle course trace_report : 0 : , "sv", "launcher" : TransmitEvents : cmd : , "launcher" : Transmits Game Events to tv_enable_delta_frames : 1 : , "launcher" : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. tv_window_size : 16.0 : , "launcher" : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system violence_ablood : 1 : , "launcher" : Draw alien blood violence_agibs : 1 : , "launcher" : Show alien gib entities violence_hblood : 1 : , "launcher" : Draw human blood violence_hgibs : 1 : , "launcher" : Show human gib entities voice_debugfeedbackfrom : 0 : , "launcher" : voice_serverdebug : 0 : , "sv", "launcher" : voice_verbose : 0 : , "launcher" : Turns on debug output with detailed spew about voice data processing. voice_vox : false : , "launcher" : voice_xsend_debug : 0 : , "launcher" : vprof_counters : 0 : , "launcher" : vprof_counters_show_minmax : 0 : , "launcher" : vprof_dump_oninterval : 0 : , "launcher" : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : , "launcher" : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : : , "launcher" : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_hiearchy : 0 : , "launcher" : Set to 1 to get a hierarchy report whith vprof_dump_spikes vprof_dump_spikes_node : : , "launcher" : Node to start report from when doing a dump spikes vprof_dump_spikes_terse : 0 : , "launcher" : Whether to use most terse output vprof_scope_entity_gamephys : 0 : , "sv", "launcher" : vprof_scope_entity_thinks : 0 : , "sv", "launcher" : vprof_server_spike_threshold : 999.0 : , "launcher" : vprof_server_thread : 0 : , "launcher" : vprof_think_limit : 0 : , "sv", "launcher" : vx_do_not_throttle_events : 0 : , "launcher" : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost. weapon_accuracy_logging : 0 : , "a", "sv", "rep", "launcher" : weapon_land_dip_amt : 20.0 : , "sv", "cheat", "rep", "launcher" : The amount the gun should dip when the player lands after a jump. weapon_legacy_recoiltable : 0 : , "sv", "rep", "launcher" : weapon_molotov_maxdetonateslope : 30.0 : , "sv", "rep", "launcher" : Maximum angle of slope on which the molotov will detonate weapon_showproficiency : 0 : , "sv", "launcher" : xbox_arcade_remaining_trial_time : 2700.0 : , "ss", "launcher" : time remaining in trial mode xbox_arcade_title_unlocked : 1 : , "launcher" : debug unlocking arcade title xbox_steering_deadzone : 0.0 : , "sv", "launcher" : xc_crouch_debounce : 0 : , "sv", "launcher" : xlsp_force_dc_name : : , "launcher" : Restrict to xlsp datacenter by name. -------------- 790 total convars/concommands