hostname: [FR] WWW.ESC90.FR --- TICK128 OU TCHI-TCHI --- [1 Awp] version : 1.34.4.9/13449 5806 secure udp/ip : 176.31.81.73:27015 (public ip: 176.31.81.73) os : Linux type : community dedicated map : cs_office players : 15 humans, 0 bots (30/0 max) (not hibernating) sm_cvarlist -------------- _resetgamestats : cmd : , "sv" : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements. addip : cmd : : Add an IP address to the ban list. ai_auto_contact_solver : 1 : , "sv", "launcher" : ai_block_damage : 0 : , "sv", "launcher" : ai_clear_bad_links : cmd : , "sv" : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv", "launcher" : ai_debug_avoidancebounds : 0 : , "sv", "launcher" : ai_debug_directnavprobe : 0 : , "sv", "launcher" : ai_debug_doors : 0 : , "sv", "launcher" : ai_debug_dyninteractions : 0 : , "sv", "launcher" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv", "launcher" : ai_debug_enemies : 0 : , "sv", "launcher" : ai_debug_expressions : 0 : , "sv", "launcher" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv", "launcher" : ai_debug_loners : 0 : , "sv", "launcher" : ai_debug_looktargets : 0 : , "sv", "launcher" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv", "launcher" : ai_debug_node_connect : cmd : , "sv" : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv", "launcher" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv", "launcher" : ai_debug_squads : 0 : , "sv", "launcher" : ai_debug_think_ticks : 0 : , "sv", "launcher" : ai_debugscriptconditions : 0 : , "sv", "launcher" : ai_default_efficient : 0 : , "sv", "launcher" : ai_disable : cmd : , "sv", "cheat" : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : , "sv", "cheat" : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : , "sv" : ai_efficiency_override : 0 : , "sv", "launcher" : ai_enable_fear_behavior : 1 : , "sv", "launcher" : ai_expression_frametime : 0.05 : , "sv", "launcher" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv", "launcher" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv", "launcher" : ai_find_lateral_cover : 1 : , "sv", "launcher" : ai_find_lateral_los : 1 : , "sv", "launcher" : ai_follow_use_points : 1 : , "sv", "launcher" : ai_follow_use_points_when_moving : 1 : , "sv", "launcher" : ai_force_serverside_ragdoll : 0 : , "sv", "launcher" : ai_frametime_limit : 50 : , "sv", "launcher" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : , "sv", "cheat" : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, =NPC under crosshair ai_lead_time : 0.0 : , "sv", "launcher" : ai_LOS_mode : 0 : , "sv", "rep", "launcher" : ai_moveprobe_debug : 0 : , "sv", "launcher" : ai_moveprobe_jump_debug : 0 : , "sv", "launcher" : ai_moveprobe_usetracelist : 0 : , "sv", "launcher" : ai_nav_debug_experimental_pathing : 0 : , "sv", "launcher" : Draw paths tried during search for bodysnatcher pathing ai_navigator_generate_spikes : 0 : , "sv", "launcher" : ai_navigator_generate_spikes_strength : 8 : , "sv", "launcher" : ai_next_hull : cmd : , "sv", "cheat" : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- ai_no_local_paths : 0 : , "sv", "launcher" : ai_no_node_cache : 0 : , "sv", "launcher" : ai_no_select_box : 0 : , "sv", "launcher" : ai_no_steer : 0 : , "sv", "launcher" : ai_no_talk_delay : 0 : , "sv", "launcher" : ai_nodes : cmd : , "sv", "cheat" : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked ai_norebuildgraph : 0 : , "sv", "launcher" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv", "launcher" : ai_path_insert_pause_at_est_end : 1 : , "sv", "launcher" : ai_path_insert_pause_at_obstruction : 1 : , "sv", "launcher" : ai_post_frame_navigation : 0 : , "sv", "launcher" : ai_radial_max_link_dist : 512 : , "sv", "launcher" : ai_reaction_delay_alert : 0.1 : , "sv", "launcher" : ai_reaction_delay_idle : 0.3 : , "sv", "launcher" : ai_rebalance_thinks : 1 : , "sv", "launcher" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : , "sv", "cheat" : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv", "launcher" : ai_set_move_height_epsilon : cmd : , "sv" : Set how high AI bumps up ground walkers when checking steps ai_setenabled : cmd : , "sv", "cheat" : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. ai_setupbones_debug : 0 : , "sv", "launcher" : Shows that bones that are setup every think ai_shot_bias : 1.0 : , "sv", "launcher" : ai_shot_bias_max : 1.0 : , "sv", "rep", "launcher" : ai_shot_bias_min : -1.0 : , "sv", "rep", "launcher" : ai_shot_stats : 0 : , "sv", "launcher" : ai_shot_stats_term : 1000 : , "sv", "launcher" : ai_show_connect : cmd : , "sv", "cheat" : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_connect_crawl : cmd : , "sv", "cheat" : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_connect_fly : cmd : , "sv", "cheat" : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_connect_jump : cmd : , "sv", "cheat" : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_graph_connect : cmd : , "sv", "cheat" : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid : cmd : , "sv", "cheat" : Draw a grid on the floor where looking. ai_show_hints : cmd : , "sv", "cheat" : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_show_hull : cmd : , "sv", "cheat" : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none- ai_show_hull_attacks : 0 : , "sv", "launcher" : ai_show_node : cmd : , "sv" : Highlight the specified node ai_show_think_tolerance : 0 : , "sv", "launcher" : ai_show_visibility : cmd : , "sv", "cheat" : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_simulate_task_overtime : 0 : , "sv", "launcher" : ai_spread_cone_focus_time : 0.6 : , "sv", "launcher" : ai_spread_defocused_cone_multiplier : 3.0 : , "sv", "launcher" : ai_spread_pattern_focus_time : 0.8 : , "sv", "launcher" : ai_step : cmd : , "sv", "cheat" : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_strong_optimizations : 0 : , "sv", "launcher" : ai_strong_optimizations_no_checkstand : 0 : , "sv", "launcher" : ai_task_pre_script : 0 : , "sv", "launcher" : ai_test_los : cmd : , "sv" : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv", "launcher" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv", "launcher" : ai_use_efficiency : 1 : , "sv", "launcher" : ai_use_frame_think_limits : 1 : , "sv", "launcher" : ai_use_think_optimizations : 1 : , "sv", "launcher" : ai_use_visibility_cache : 1 : , "sv", "launcher" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ainet_generate_report : cmd : , "sv" : Generate a report to the console. ainet_generate_report_only : cmd : , "sv" : Generate a report to the console. air_density : cmd : , "sv", "cheat" : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_338mag_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_338mag_impulse : 2800 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_338mag_max : 30 : , "sv", "rep" : ammo_357sig_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_357sig_impulse : 2000 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_357sig_max : 52 : , "sv", "rep" : ammo_357sig_min_max : 12 : , "sv", "rep" : ammo_357sig_small_max : 24 : , "sv", "rep" : ammo_45acp_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_45acp_impulse : 2100 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_45acp_max : 100 : , "sv", "rep" : ammo_50AE_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_50AE_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_50AE_max : 35 : , "sv", "rep" : ammo_556mm_box_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_box_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_box_max : 200 : , "sv", "rep" : ammo_556mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_max : 90 : , "sv", "rep" : ammo_556mm_small_max : 40 : , "sv", "rep" : ammo_57mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_57mm_impulse : 2000 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_57mm_max : 100 : , "sv", "rep" : ammo_762mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_762mm_impulse : 2400 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_762mm_max : 90 : , "sv", "rep" : ammo_9mm_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_9mm_impulse : 2000 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_9mm_max : 120 : , "sv", "rep" : ammo_buckshot_headshot_mult : 1.0 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_buckshot_impulse : 600 : , "sv", "rep", "launcher" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_buckshot_max : 32 : , "sv", "rep" : ammo_grenade_limit_default : 1 : , "sv", "rep" : ammo_grenade_limit_flashbang : 2 : , "sv", "rep" : ammo_grenade_limit_total : 4 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep", "launcher" : Toggle the 3-way animation blending code. async_allow_held_files : 1 : , "launcher" : Allow AsyncBegin/EndRead() async_mode : 0 : , "launcher" : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : , "launcher" : Force async reads to serialize for profiling async_simulate_delay : 0 : , "launcher" : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : autoaim_max_deflect : 0.99 : , "sv", "launcher" : autoaim_max_dist : 2160 : , "sv", "launcher" : autoaim_viewing_client : 1 : , "sv", "launcher" : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bind : cmd : : Bind a key. bind_osx : cmd : : Bind a key for OSX only. BindToggle : cmd : : Performs a bind "increment var 0 1 1" blackbox : 1 : , "launcher" : blackbox_dump : cmd : , "norecord" : Dump the contents of the blackbox blackbox_record : cmd : , "norecord" : Record an entry into the blackbox BlendBonesMode : 2 : , "sv", "rep", "launcher" : bot_add : cmd : , "sv" : bot_add - Adds a bot matching the given criteria. bot_add_ct : cmd : , "sv" : bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria. bot_add_t : cmd : , "sv" : bot_add_t - Adds a terrorist bot matching the given criteria. bot_all_weapons : cmd : , "sv" : Allows the bots to use all weapons bot_allow_grenades : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use grenades. bot_allow_machine_guns : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use the machine gun. bot_allow_pistols : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use pistols. bot_allow_rifles : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use rifles. bot_allow_rogues : 1 : , "sv", "rep", "launcher" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. bot_allow_shotguns : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use shotguns. bot_allow_snipers : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use sniper rifles. bot_allow_sub_machine_guns : 1 : , "sv", "rep", "launcher" : If nonzero, bots may use sub-machine guns. bot_auto_follow : 0 : , "sv", "rep", "launcher" : If nonzero, bots with high co-op may automatically follow a nearby human player. bot_auto_vacate : 1 : , "sv", "rep", "launcher" : If nonzero, bots will automatically leave to make room for human players. bot_autodifficulty_threshold_high : 0.0 : , "sv", "rep" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty bot_autodifficulty_threshold_low : -2.0 : , "sv", "rep" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty bot_chatter : minimal : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_chatter_use_rr : 1 : , "sv", "launcher" : 0 = Use old bot chatter system, 1 = Use response rules bot_control_next_all_teams : cmd : , "sv", "cheat", "clientcmd_can_execute", "launcher" : Take control of the next bot regardless of team (development only). bot_controllable : 1 : , "sv", "rep", "launcher" : Determines whether bots can be controlled by players bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items. bot_difficulty : 2 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging). bot_eco_limit : 2000 : , "sv", "rep", "launcher" : If nonzero, bots will not buy if their money falls below this amount. bot_flipout : 0 : , "sv", "rep", "launcher" : If nonzero, bots use no CPU for AI. Instead, they run around randomly. bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : , "sv", "cheat" : Sends a bot to the marked nav area (useful for testing navigation meshes) bot_goto_selected : cmd : , "sv", "cheat" : Sends a bot to the selected nav area (useful for testing navigation meshes) bot_gungameselect_weapons_ct : deagle awp p90 aug m4a1 : , "sv", "launcher" : the list of weapons that CT bots start with in gun game select bot_gungameselect_weapons_t : deagle awp p90 ak47 sg556 : , "sv", "launcher" : the list of weapons that T bots start with in gun game select bot_join_after_player : 0 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. bot_join_delay : 0 : , "sv", "launcher" : Prevents bots from joining the server for this many seconds after a map change. bot_join_team : any : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. bot_kick : cmd : , "sv" : bot_kick - Kicks a specific bot, or all bots, matching the given criteria. bot_kill : cmd : , "sv", "cheat" : bot_kill - Kills a specific bot, or all bots, matching the given criteria. bot_knives_only : cmd : , "sv" : Restricts the bots to only using knives bot_loadout : : , "sv", "cheat" : bots are given these items at round start bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets. bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : , "sv" : Restricts the bots to only using pistols bot_place : cmd : , "sv", "cheat" : bot_place - Places a bot from the map at where the local player is pointing. bot_prefix : : , "sv", "rep", "launcher" : This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. will be replaced with the bot's desired weapon class. will be replaced with a 0-100 representation of the bot's skill. bot_profile_db : BotProfile.db : , "sv", "rep", "launcher" : The filename from which bot profiles will be read. bot_quota : 4 : , "sv", "rep" : Determines the total number of bots in the game. bot_quota_mode : fill : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random? bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team. bot_snipers_only : cmd : , "sv" : Restricts the bots to only using sniper rifles bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_walk : 0 : , "sv", "rep", "launcher" : If nonzero, bots can only walk, not run. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack. breakable_disable_gib_limit : 0 : , "sv", "launcher" : breakable_multiplayer : 1 : , "sv", "launcher" : buddha : cmd : , "sv", "cheat" : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_toggle_group : cmd : : Turn a budget group on/off bug_swap : cmd : , "sv", "cheat" : Automatically swaps the current weapon for the bug bait and back again. buyrandom : cmd : , "sv" : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : , "sv" : Start a vote on an issue. cash_player_bomb_defused : 300 : , "sv", "nf", "rep" : cash_player_bomb_planted : 300 : , "sv", "nf", "rep" : cash_player_damage_hostage : -30 : , "sv", "nf", "rep" : cash_player_get_killed : 0 : , "sv", "nf", "rep" : cash_player_interact_with_hostage : 300 : , "sv", "nf", "rep" : cash_player_killed_enemy_default : 300 : , "sv", "nf", "rep" : cash_player_killed_enemy_factor : 1 : , "sv", "nf", "rep" : cash_player_killed_hostage : -1000 : , "sv", "nf", "rep" : cash_player_killed_teammate : -300 : , "sv", "nf", "rep" : cash_player_rescued_hostage : 1000 : , "sv", "nf", "rep" : cash_player_respawn_amount : 0 : , "sv", "nf", "rep" : cash_team_elimination_bomb_map : 3250 : , "sv", "nf", "rep" : cash_team_elimination_hostage_map_ct : 3000 : , "sv", "nf", "rep" : cash_team_elimination_hostage_map_t : 3000 : , "sv", "nf", "rep" : cash_team_hostage_alive : 0 : , "sv", "nf", "rep" : cash_team_hostage_interaction : 600 : , "sv", "nf", "rep" : cash_team_loser_bonus : 1400 : , "sv", "nf", "rep" : cash_team_loser_bonus_consecutive_rounds : 500 : , "sv", "nf", "rep" : cash_team_planted_bomb_but_defused : 800 : , "sv", "nf", "rep" : cash_team_rescued_hostage : 600 : , "sv", "nf", "rep" : cash_team_terrorist_win_bomb : 3500 : , "sv", "nf", "rep" : cash_team_win_by_defusing_bomb : 3500 : , "sv", "nf", "rep" : cash_team_win_by_hostage_rescue : 2900 : , "sv", "nf", "rep" : cash_team_win_by_time_running_out_bomb : 3250 : , "sv", "nf", "rep" : cash_team_win_by_time_running_out_hostage : 3250 : , "sv", "nf", "rep" : cast_hull : cmd : , "sv", "cheat" : Tests hull collision detection cast_ray : cmd : , "sv", "cheat" : Tests collision detection cc_norepeat : 5 : , "sv", "launcher" : In multiplayer games, don't repeat captions more often than this many seconds. cc_showmissing : 0 : , "sv", "rep", "launcher" : Show missing closecaption entries. ch_createairboat : cmd : , "sv", "cheat" : Spawn airboat in front of the player. ch_createjeep : cmd : , "sv", "cheat" : Spawn jeep in front of the player. changelevel : cmd : , "norecord" : Change server to the specified map changelevel2 : cmd : , "norecord" : Transition to the specified map in single player chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info choreo_spew_filter : : , "sv", "rep", "launcher" : Spew choreo. Use a sub-string or * to display all events. cl_allowdownload : 1 : , "a" : Client downloads customization files cl_clanid : 0 : , "a", "user", "matsys" : Current clan ID for name decoration cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_color : 0 : , "a", "user" : Preferred teammate color cl_configversion : 8 : , "launcher" : Configuration layout version. Bump this to force a reset of the PS3 save game / settings. cl_csm_auto_entity : 1 : , "sv", "launcher" : cl_csm_server_status : cmd : , "sv" : Usage: cl_csm_server_status cl_decryptdata_key : : : Key to decrypt encrypted GOTV messages cl_decryptdata_key_pub : : : Key to decrypt public encrypted GOTV messages cl_failremoteconnections : 0 : , "launcher" : Force connection attempts to time out cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status') cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback cl_remove_old_ugc_downloads : 1 : , "sv" : cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt cl_simdbones : 0 : , "sv", "rep", "launcher" : Use SIMD bone setup. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_teammate_color_1 : 240 243 32 : , "launcher" : cl_teammate_color_2 : 150 34 223 : , "launcher" : cl_teammate_color_3 : 0 165 90 : , "launcher" : cl_teammate_color_4 : 92 168 255 : , "launcher" : cl_teammate_color_5 : 255 155 37 : , "launcher" : cl_titledataversionblock1 : 14 : , "launcher" : stats for console title data block1 i/o version. cl_titledataversionblock2 : 8 : , "launcher" : stats for console title data block2 i/o version. cl_titledataversionblock3 : 48 : , "launcher" : stats for console title data block3 i/o version. cl_use_simd_bones : 1 : , "sv", "rep", "launcher" : 1 use SIMD bones 0 use scalar bones. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). clear_debug_overlays : cmd : , "sv" : clears debug overlays clientport : 27021 : : Host game client port closecaption : 0 : , "a" : Enable close captioning. cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_shake_amp : 0.2 : , "sv", "launcher" : collision_shake_freq : 0.5 : , "sv", "launcher" : collision_shake_time : 0.5 : , "sv", "launcher" : collision_test : cmd : , "sv", "cheat" : Tests collision system commentary : 0 : , "sv", "launcher" : Desired commentary mode state. commentary_available : 0 : , "sv", "launcher" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : , "sv" : commentary_finishnode : cmd : , "sv" : computer_name : cmd : , "sv" : Spew computer name con_logfile : : : Console output gets written to this file con_timestamp : 0 : , "launcher" : Prefix console.log entries with timestamps contributionscore_assist : 1 : , "sv", "launcher" : amount of contribution score added for an assist contributionscore_bomb_defuse_major : 3 : , "sv", "launcher" : amount of contribution score for defusing a bomb while at least one enemy remains alive contributionscore_bomb_defuse_minor : 1 : , "sv", "launcher" : amount of contribution score for defusing a bomb after eliminating enemy team contributionscore_bomb_exploded : 1 : , "sv", "launcher" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round contributionscore_bomb_planted : 2 : , "sv", "launcher" : amount of contribution score for planting a bomb contributionscore_hostage_kill : -2 : , "sv", "launcher" : amount of contribution score for killing a hostage, normally negative contributionscore_hostage_rescue_major : 3 : , "sv", "launcher" : amount of contribution score added to rescuer per hostage rescued contributionscore_hostage_rescue_minor : 1 : , "sv", "launcher" : amount of contribution score added to all alive CTs per hostage rescued contributionscore_kill : 2 : , "sv", "launcher" : amount of contribution score added for a kill contributionscore_objective_kill : 3 : , "sv", "launcher" : amount of contribution score added for an objective related kill contributionscore_suicide : -2 : , "sv", "launcher" : amount of contribution score for a suicide, normally negative contributionscore_team_kill : -2 : , "sv", "launcher" : amount of contribution score for a team kill, normally negative coop : 0 : , "nf", "launcher" : Cooperative play. cpu_level : 3 : , "launcher" : CPU Level - Default: High crash : cmd : , "cheat" : Cause the engine to crash (Debug!!) create_flashlight : cmd : , "sv", "cheat" : CreatePredictionError : cmd : , "sv", "cheat" : Create a prediction error creditsdone : cmd : , "sv" : cs_AssistDamageThreshold : 40.0 : , "sv", "launcher" : cs_AssistDamageThreshold defines the amount of damage needed to score an assist cs_enable_player_physics_box : 0 : , "sv" : cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" : cs_make_vip : cmd : , "sv" : Marks a player as the VIP cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions . Show player state transitions. CS_WarnFriendlyDamageInterval : 3.0 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend csm_quality_level : 0 : , "launcher" : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play. cvarlist : cmd : : Show the list of convars/concommands. datacachesize : 32 : , "launcher" : Size in MB. dbg_demofile : 0 : , "launcher" : dbghist_addline : cmd : , "sv" : Add a line to the debug history. Format: dbghist_dump : cmd : , "sv" : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player deathmatch : 1 : , "nf", "launcher" : Running a deathmatch server. debug_aim_angle : 0 : , "sv", "rep", "launcher" : debug_map_crc : 0 : : Prints CRC for each map lump loaded debug_materialmodifycontrol : 0 : , "sv", "launcher" : debug_overlay_fullposition : 0 : , "sv", "launcher" : debug_paint_alpha : 0 : , "launcher" : debug_physimpact : 0 : , "sv", "launcher" : debug_touchlinks : 0 : , "sv", "launcher" : Spew touch link activity debug_visibility_monitor : 0 : , "sv", "cheat" : decalfrequency : 10 : , "sv", "nf", "launcher" : dev_reportmoneychanges : 0 : , "sv", "rep", "launcher" : Displays money account changes for players in the console developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded disconnect : cmd : , "server_can_execute" : Disconnect game from server. disp_dynamic : 0 : , "launcher" : disp_list_all_collideable : cmd : : List all collideable displacements dispcoll_drawplane : 0 : , "sv", "launcher" : display_elapsedtime : cmd : , "cheat" : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : displaysoundlist : 0 : , "sv", "launcher" : dm_reset_spawns : cmd : , "sv" : drawcross : cmd : , "sv", "cheat" : Draws a cross at the given location Arguments: x y z drawline : cmd : , "sv", "cheat" : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 ds_get_newest_subscribed_files : cmd : , "sv" : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam dt_dump_flattened_tables : 0 : : Dump out the flattened sendtable props. dt_ShowPartialChangeEnts : 0 : , "launcher" : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : , "launcher" : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : , "launcher" : Print data table warnings? dtwatchclass : : , "launcher" : Watch all fields encoded with this table. dtwatchdecode : 1 : , "launcher" : When watching show decode. dtwatchencode : 1 : , "launcher" : When watching show encode. dtwatchent : -1 : , "launcher" : Watch this entities data table encoding. dtwatchvar : : , "launcher" : Watch the named variable. dump_entity_sizes : cmd : , "sv" : Print sizeof(entclass) dump_globals : cmd : , "sv" : Dump all global entities/states dumpentityfactories : cmd : , "sv" : Lists all entity factory names. dumpeventqueue : cmd : , "sv" : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : , "sv", "cheat" : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. echo : cmd : , "server_can_execute" : Echo text to console. endround : cmd : , "sv", "cheat" : End the current round. engine_no_focus_sleep : 50 : , "a" : ent_absbox : cmd : , "sv", "cheat" : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_attachments : cmd : , "sv", "cheat" : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_autoaim : cmd : , "sv", "cheat" : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : , "sv", "cheat" : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_cancelpendingentfires : cmd : , "sv" : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : , "sv", "cheat" : Creates an entity of the given type where the player is looking. ent_debugkeys : : , "sv", "launcher" : ent_dump : cmd : , "sv", "cheat" : Usage: ent_dump ent_fire : cmd : , "sv", "cheat" : Usage: ent_fire [action] [value] [delay] ent_info : cmd : , "sv", "cheat" : Usage: ent_info ent_keyvalue : cmd : , "sv", "cheat" : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =,=,...,= ent_messages : cmd : , "sv", "cheat" : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : , "sv", "cheat" : ent_orient : cmd : , "sv", "cheat" : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient ent_pause : cmd : , "sv", "cheat" : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : , "sv", "cheat" : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : , "sv", "cheat" : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : , "sv", "cheat" : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : , "sv", "cheat" : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : , "sv", "cheat" : Rotates an entity by a specified # of degrees ent_script_dump : cmd : , "sv", "cheat" : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_setang : cmd : , "sv", "cheat" : Set entity angles ent_setname : cmd : , "sv", "cheat" : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_setpos : cmd : , "sv", "cheat" : Move entity to position ent_show_contexts : 0 : , "sv", "launcher" : Show entity contexts in ent_text display ent_show_response_criteria : cmd : , "sv", "cheat" : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : , "sv", "cheat" : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : , "sv", "cheat" : Teleport the specified entity to where the player is looking. Format: ent_teleport ent_text : cmd : , "sv", "cheat" : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_viewoffset : cmd : , "sv", "cheat" : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at exec : cmd : : Execute script file. execifexists : cmd : : Execute script file if file exists. execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist. exit : cmd : : Exit the engine. explode : cmd : , "sv" : Kills the player with explosive damage explodevector : cmd : , "sv" : Kills a player applying an explosive force. Usage: explodevector fadein : cmd : , "sv", "cheat" : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : , "sv", "cheat" : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_poly_convert : 1 : , "launcher" : ff : cmd : : ff_damage_reduction_bullets : 0.33 : , "sv" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade : 0.85 : , "sv" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade_self : 1 : , "sv" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_other : 0.4 : , "sv" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) filesystem_buffer_size : 0 : , "launcher" : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : , "launcher" : filesystem_native : 1 : , "launcher" : Use native FS or STDIO filesystem_report_buffered_io : 0 : , "launcher" : filesystem_unbuffered_io : 1 : , "launcher" : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : , "sv", "cheat" : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : , "sv", "cheat" : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv", "launcher" : fire_dmgbase : 1 : , "sv", "launcher" : fire_dmginterval : 1.0 : , "sv", "launcher" : fire_dmgscale : 0.1 : , "sv", "launcher" : fire_extabsorb : 5 : , "sv", "launcher" : fire_extscale : 12 : , "sv", "launcher" : fire_growthrate : 1.0 : , "sv", "launcher" : fire_heatscale : 1.0 : , "sv", "launcher" : fire_incomingheatscale : 0.1 : , "sv", "launcher" : fire_maxabsorb : 50 : , "sv", "launcher" : firetarget : cmd : , "sv", "cheat" : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : - : , "sv", "launcher" : flex_looktime : 5 : , "sv", "launcher" : flex_maxawaytime : 1.0 : , "sv", "launcher" : flex_maxplayertime : 7 : , "sv", "launcher" : flex_minawaytime : 0.5 : , "sv", "launcher" : flex_minplayertime : 5 : , "sv", "launcher" : flex_talk : 0 : , "sv", "launcher" : flush : cmd : , "cheat" : Flush unlocked cache memory. flush_locked : cmd : , "cheat" : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat" : fog_volume_debug : 0 : , "sv", "launcher" : If enabled, prints diagnostic information about the current fog volume forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) forktest : cmd : , "cheat" : Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!) foundry_engine_get_mouse_control : cmd : , "sv", "cheat" : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : , "sv", "cheat" : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : , "sv", "cheat" : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : , "sv", "cheat" : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : , "sv", "cheat" : Updates the entity's position/angles when in edit mode fps_max : 300 : : Frame rate limiter fps_max_splitscreen : 300 : , "launcher" : Frame rate limiter, splitscreen free_pass_peek_debug : 0 : , "sv", "launcher" : fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache. fs_fios_prefetch_file : cmd : : Prefetches a file: . The preftech is medium priority and persistent. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: . The preftech is medium priority and non-persistent. fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress. fs_monitor_read_from_pack : 0 : , "launcher" : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_long_reads : 0 : , "launcher" : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load fs_report_sync_opens_callstack : 0 : , "launcher" : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : , "launcher" : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : .5 : , "sv", "launcher" : func_breakdmg_bullet : 0.5 : , "sv", "launcher" : func_breakdmg_club : 1.5 : , "sv", "launcher" : func_breakdmg_explosive : 1.25 : , "sv", "launcher" : fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks. g_ai_threadedgraphbuild : 0 : , "sv", "launcher" : If true, use experimental threaded node graph building. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv", "launcher" : g_debug_npc_vehicle_roles : 0 : , "sv", "launcher" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv", "launcher" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_jeepexitspeed : 100 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep", "launcher" : g_ragdoll_important_maxcount : 2 : , "sv", "rep", "launcher" : g_ragdoll_maxcount : 8 : , "sv", "rep", "launcher" : game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt. game_online : 1 : , "sv", "rep", "cl", "matsys", "launcher" : The current game is online. game_public : 1 : , "sv", "rep", "cl", "matsys", "launcher" : The current game is public. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt. gamestats_file_output_directory : : , "sv", "launcher" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath gg_knife_kill_demotes : 1 : , "sv", "rep", "launcher" : 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level give : cmd : , "sv" : Give item to player. Arguments: givecurrentammo : cmd : , "sv", "cheat" : Give a supply of ammo for current weapon.. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system global_set : cmd : , "sv", "cheat" : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : , "sv", "cheat" : Toggle. Player becomes invulnerable. gods : cmd : , "sv", "cheat" : Toggle. All players become invulnerable. gpu_level : 3 : , "launcher" : GPU Level - Default: High gpu_mem_level : 3 : , "launcher" : Memory Level - Default: High groundlist : cmd : , "sv" : Display ground entity list hammer_update_entity : cmd : , "sv" : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : , "sv" : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hl2_episodic : 0 : , "sv", "rep", "launcher" : host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only). host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : , "launcher" : Set to lock per-frame time elapse. host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info host_limitlocal : 0 : , "launcher" : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : cs_office.bsp : : Current map name. host_maplist_recurse_subdirs : 1 : , "launcher" : host_name_store : 1 : : Whether hostname is recorded in game events and GOTV. host_players_show : 2 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players host_print_frame_times : 0 : , "launcher" : host_profile : 0 : , "launcher" : host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled host_runframe_input_parcelremainder : 1 : , "launcher" : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : , "launcher" : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : , "launcher" : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : , "launcher" : Show general system running times. host_thread_mode : 0 : , "launcher" : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_threaded_sound : 0 : , "launcher" : Run the sound on a thread (independent of mix) host_threaded_sound_simplethread : 0 : , "launcher" : Run the sound on a simple thread not a jobthread host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timescale : 1.0 : , "cheat", "rep" : Prescale the clock by this amount. host_workshop_collection : cmd : , "sv" : Get the latest version of maps in a workshop collection and host them as a maplist. host_workshop_map : cmd : , "sv" : Get the latest version of the map and host it on this server. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information hostage_drop_time : 1 : , "sv", "launcher" : Time for the hostage before it fully drops to ground hostage_feetyawrate : 720 : , "sv", "rep", "launcher" : How many degrees per second that hostages can turn their feet or upper body. hostfile : host.txt : , "sv" : The HOST file to load. hostip : -1340124855 : : Host game server ip hostname : [FR] WWW.ESC90.FR --- TICK128 OU TCHI-TCHI --- [1 Awp] : : Hostname for server. hostport : 27015 : : Host game server port hud_jeephint_numentries : 10 : , "sv", "launcher" : hunk_print_allocations : cmd : , "clientcmd_can_execute" : hunk_track_allocation_types : 1 : , "cheat" : hurtme : cmd : , "sv", "cheat" : Hurts the player. Arguments: in_forceuser : 0 : , "cheat" : Force user input to this split screen player. incrementvar : cmd : , "norecord" : Increment specified convar value. inferno_child_spawn_interval_multiplier : 0.1 : , "sv", "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : inferno_damage : 40 : , "sv", "cheat" : Damage per second inferno_debug : 0 : , "sv", "cheat" : inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns inferno_forward_reduction_factor : 0.9 : , "sv", "cheat" : inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval : 0.02 : , "sv", "cheat" : Time between spawning flames for first fire inferno_max_child_spawn_interval : 0.5 : , "sv", "cheat" : Largest time interval for child flame spawning inferno_max_flames : 16 : , "sv", "cheat" : Maximum number of flames that can be created inferno_max_range : 150 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point inferno_max_trace_per_tick : 16 : , "sv", "launcher" : inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames inferno_scorch_decals : 1 : , "sv", "cheat" : inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent inferno_surface_offset : 20 : , "sv", "cheat" : inferno_velocity_decay_factor : 0.2 : , "sv", "cheat" : inferno_velocity_factor : 0.003 : , "sv", "cheat" : inferno_velocity_normal_factor : 0 : , "sv", "cheat" : ip : 176.31.81.73 : : Overrides IP for multihomed hosts kdtree_test : cmd : , "sv", "cheat" : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. kill : cmd : , "sv" : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : , "sv" : Kills a player applying force. Usage: killvector knife_damage_scale : 100 : , "sv", "launcher" : listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : , "sv" : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : , "sv", "norecord" : Displays a list of the last 5 lines of speech from NPCs. load_master_item_schema : cmd : , "sv", "cheat", "matsys", "launcher" : Reloads the item master schema. log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. loopsingleplayermaps : 0 : , "sv", "cheat", "rep" : lservercfgfile : listenserver.cfg : , "sv", "launcher" : map : cmd : , "norecord" : Start playing on specified map. map_background : cmd : , "norecord" : Runs a map as the background to the main menu. map_commentary : cmd : , "norecord" : Start playing, with commentary, on a specified map. map_noareas : 0 : , "launcher" : Disable area to area connection testing. map_setbombradius : cmd : , "sv", "cheat" : Sets the bomb radius for the map. map_showbombradius : cmd : , "sv", "cheat" : Shows bomb radius from the center of each bomb site and planted bomb. map_showspawnpoints : cmd : , "sv" : Shows player spawn points (red=invalid). Optionally pass in the duration. mapcycledisabled : 0 : , "sv", "rep" : repeats the same map after each match instead of using the map cycle mapcyclefile : mapcycle.txt : , "sv", "launcher" : Name of the .txt file used to cycle the maps on multiplayer servers mapgroup : cmd : , "norecord" : Specify a map group maps : cmd : : Displays list of maps. mat_aaquality : 0 : , "launcher" : mat_antialias : 0 : , "launcher" : mat_bufferprimitives : 0 : , "launcher" : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : , "launcher" : mat_compressedtextures : 1 : , "launcher" : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_custommaterialusage : cmd : , "cl" : Show memory usage for custom weapon materials. mat_debug : cmd : , "cheat", "launcher" : Activates debugging spew for a specific material. mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : , "launcher" : mat_depthbias_normal : 0.0f : , "cheat" : mat_detail_tex : 1 : , "launcher" : mat_diffuse : 1 : , "launcher" : mat_drawflat : 0 : , "cheat" : mat_drawgray : 0 : , "cheat" : mat_dxlevel : 90 : , "launcher" : mat_dynamiclightmaps : 0 : , "cheat" : mat_dynamicPaintmaps : 0 : , "cheat" : mat_envmapsize : 128 : , "launcher" : mat_envmaptgasize : 32.0 : , "launcher" : mat_exclude_async_update : 1 : , "launcher" : mat_excludetextures : 0 : , "launcher" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : , "launcher" : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : , "launcher" : mat_filtertextures : 1 : , "launcher" : mat_force_vertexfog : 0 : , "launcher" : mat_forceaniso : 1 : , "launcher" : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 0 : , "launcher" : mat_forcemanagedtextureintohardware : 1 : , "cheat", "launcher" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "launcher" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_info : cmd : : Shows material system info mat_levelflush : 1 : , "launcher" : mat_lightmap_pfms : 0 : , "launcher" : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : , "launcher" : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : , "launcher" : mat_monitorgamma : 2.2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2.5 : , "launcher" : mat_monitorgamma_tv_range_max : 235 : , "launcher" : mat_monitorgamma_tv_range_min : 16 : , "launcher" : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : , "launcher" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_paint_enabled : 0 : , "launcher" : mat_parallaxmap : 1 : , "launcher" : mat_phong : 1 : , "launcher" : mat_picmip : 0 : , "launcher" : mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_print_top_model_vert_counts : 0 : , "launcher" : Constantly print to screen the top N models as measured by total faces rendered this frame mat_processtoolvars : 0 : , "launcher" : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded mat_queue_mode_force_allow : 0 : , "launcher" : Whether QMS can be enabled on single threaded CPU mat_queue_priority : 1 : : mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reducefillrate : 0 : , "launcher" : mat_reduceparticles : 0 : , "launcher" : mat_reloadallcustommaterials : cmd : , "cheat", "cl" : Reloads all custom materials mat_reloadallmaterials : cmd : , "cheat" : Reloads all materials mat_reloadmaterial : cmd : , "cheat" : Reloads a single material mat_reloadtextures : cmd : , "cheat" : Reloads all textures mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame) mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew ' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this) mat_report_queue_status : 0 : , "launcher" : mat_reporthwmorphmemory : cmd : , "cheat" : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_shadowstate : 1 : , "launcher" : mat_showaspectratioinfo : cmd : , "launcher" : Spew info about the hardware aspect ratio mat_showenvmapmask : 0 : , "launcher" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_software_aa_strength : -1.0 : , "launcher" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) mat_softwarelighting : 0 : , "launcher" : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : , "launcher" : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewalloc : 0 : , "a" : mat_supportflashlight : -1 : , "cheat", "launcher" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_suppress : cmd : , "cheat", "launcher" : Suppress a material from drawing mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : mat_tonemapping_occlusion_use_stencil : 0 : , "launcher" : mat_triplebuffered : 0 : , "launcher" : This means we want triple buffering if we are fullscreen and vsync'd mat_vsync : 0 : , "launcher" : Force sync to vertical retrace mat_wireframe : 0 : , "cheat" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mc_version : 1.1.1 : , "nf", "norecord", "ss_added" : Map Configs plugin version mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : , "launcher" : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_eat : cmd : : mem_force_flush : 0 : , "launcher" : Force cache flush of unlocked resources on every alloc mem_force_flush_section : : , "launcher" : Cache section to restrict mem_force_flush mem_incremental_compact : cmd : : mem_incremental_compact_rate : .5 : , "cheat" : Rate at which to attempt internal heap compation mem_max_heapsize : 256 : , "launcher" : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : , "launcher" : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : , "launcher" : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : , "launcher" : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : , "launcher" : Run heap check at end of every frame mem_test_every_n_seconds : 0 : , "launcher" : Run heap check at a specified interval mem_test_quiet : 0 : , "launcher" : Don't print stats when memtesting mem_vcollide : cmd : : Dumps the memory used by vcollides mem_verify : cmd : : Verify the validity of the heap memory : cmd : : Print memory stats. meta : cmd : : Metamod:Source control options metamod_version : 1.10.3-devV : , "sp", "nf" : Metamod:Source Version mm_basedir : addons/metamod : , "sp" : Metamod:Source Base Folder mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players mm_datacenter_debugprint : cmd : : Shows information retrieved from data center mm_datacenter_delay_mount_frames : 6 : , "launcher" : How many frames to delay before attempting to mount the xlsp patch. mm_datacenter_query_delay : 2 : , "launcher" : Delay after datacenter update is enabled before data is actually queried. mm_datacenter_report_version : 5 : , "launcher" : Data version to report to DC. mm_datacenter_retry_infochunks_attempts : 3 : , "launcher" : How many times can we retry retrieving each info chunk before failing. mm_datacenter_retry_interval : 75 : , "launcher" : Interval between datacenter stats retries. mm_datacenter_update_interval : 3600 : , "launcher" : Interval between datacenter stats updates. mm_dlc_debugprint : cmd : : Shows information about dlc mm_events_listeners_validation : 0 : , "launcher" : mm_heartbeat_seconds : 300 : , "launcher" : mm_heartbeat_seconds_xlsp : 60 : , "launcher" : mm_heartbeat_timeout : 10 : , "launcher" : mm_heartbeat_timeout_legacy : 15 : , "launcher" : mm_pluginsfile : addons/metamod/metaplugins.ini : , "sp" : Metamod:Source Plugins File mm_server_search_inet_ping_interval : 1.0 : , "launcher" : How long to wait between pinging internet server details. mm_server_search_inet_ping_refresh : 15 : , "launcher" : How often to refresh a listed server. mm_server_search_inet_ping_timeout : 3.0 : , "launcher" : How long to wait for internet server details. mm_server_search_inet_ping_window : 10 : , "launcher" : How many servers can be pinged for server details in a batch. mm_server_search_lan_ping_duration : 1.0 : , "launcher" : Duration of LAN discovery ping phase. mm_server_search_lan_ping_interval : 0.4 : , "launcher" : Interval between LAN discovery pings. mm_server_search_lan_ports : 27015,27016,27017,27018,27019,27020 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_server_search_server_lifetime : 180 : , "launcher" : How long until a server is no longer returned by the master till we remove it. mm_server_search_update_interval : 60 : , "launcher" : Interval between servers updates. mm_sv_load_test : 0 : , "launcher" : mm_title_debug_dccheck : 0 : , "launcher" : This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated mm_title_debug_minquery : 0 : , "launcher" : This matchmaking query will run with minimal set of parameters mm_title_debug_version : 0 : , "launcher" : This matchmaking version will override .res file version for isolating matchmaking mod_check_vcollide : 0 : , "launcher" : Check all vcollides on load mod_combiner_info : cmd : : debug spew for Combiner Info mod_dont_load_vertices : 1 : , "launcher" : For the dedicated server, don't load model vertex data mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents mod_dynamicloadpause : 0 : , "cheat", "norecord", "matsys" : mod_dynamicloadspew : 0 : , "norecord", "matsys", "launcher" : mod_dynamicloadthrottle : 0 : , "cheat", "norecord", "matsys" : mod_dynamicmodeldebug : cmd : , "norecord", "matsys" : debug spew for dynamic model loading mod_dynamicunloadtex : 1 : , "norecord", "matsys", "launcher" : mod_dynamicunloadtime : 150 : , "norecord", "matsys", "launcher" : mod_forcedata : 1 : , "launcher" : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : , "launcher" : Forces all model file data into cache on model load. mod_load_anims_async : 0 : , "launcher" : mod_load_fakestall : 0 : , "launcher" : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : , "launcher" : mod_load_preload : 1.0 : , "launcher" : Indicates how far ahead in seconds to preload animations. mod_load_showstall : 0 : , "launcher" : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : , "launcher" : mod_lock_mdls_on_load : 1 : , "launcher" : mod_lock_meshes_on_load : 1 : , "launcher" : mod_test_mesh_not_available : 0 : , "launcher" : mod_test_not_available : 0 : , "launcher" : mod_test_verts_not_available : 0 : , "launcher" : mod_touchalldata : 1 : , "launcher" : Touch model data during level startup mod_trace_load : 0 : , "launcher" : mod_WeaponViewModelCache : 8 : , "launcher" : mod_WeaponWorldModelCache : 10 : , "launcher" : mod_WeaponWorldModelMinAge : 3000 : , "launcher" : molotov_throw_detonate_time : 2.0 : , "sv", "cheat", "rep" : morph_debug : 0 : , "launcher" : morph_path : 7 : , "launcher" : motd : cmd : : motdfile : motd.txt : , "sv" : The MOTD file to load. mp_afterroundmoney : 0 : , "sv", "rep" : amount of money awared to every player after each round mp_allowNPCs : 1 : , "sv", "nf", "launcher" : mp_allowspectators : 1.0 : , "sv", "rep", "launcher" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf", "launcher" : mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing/team-damaging players mp_autoteambalance : 1 : , "sv", "nf" : mp_backup_restore_list_files : cmd : , "sv" : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup mp_backup_restore_load_file : cmd : , "sv" : Loads player cash, KDA, scores and team scores; resets to the next round after the backup mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk mp_backup_round_file : backup : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt mp_backup_round_file_last : backup_round05.txt : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. mp_backup_round_file_pattern : %prefix%_round%round%.txt : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt' mp_blockstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. mp_bonusroundtime : 15 : , "sv", "rep", "launcher" : Time after round win until round restarts mp_buy_allow_grenades : 1 : , "sv", "rep" : Whether players can purchase grenades from the buy menu or not. mp_buy_anywhere : 0 : , "sv", "nf", "rep" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_buy_during_immunity : 0 : , "sv", "nf", "rep" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_buytime : 45 : , "sv", "rep" : How many seconds after round start players can buy items for. mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows mp_capdeteriorate_time : 90.0 : , "sv", "rep", "launcher" : Time it takes for a full capture point to deteriorate. mp_capstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. mp_clan_ready_signal : ready : , "sv", "launcher" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv", "launcher" : If non-zero, game will restart once someone from each team gives the ready signal mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings. mp_ct_default_grenades : : , "sv", "rep" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' mp_ct_default_melee : weapon_knife : , "sv", "rep" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser! mp_ct_default_primary : : , "sv", "rep" : The default primary (rifle) weapon that the CTs will spawn with mp_ct_default_secondary : weapon_hkp2000 : , "sv", "rep" : The default secondary (pistol) weapon that the CTs will spawn with mp_damage_scale_ct_body : 1.0 : , "sv", "rep", "launcher" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_ct_head : 1.0 : , "sv", "rep", "launcher" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. mp_damage_scale_t_body : 1.0 : , "sv", "rep", "launcher" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_t_head : 1.0 : , "sv", "rep", "launcher" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. mp_death_drop_c4 : 1 : , "sv", "rep" : Whether c4 is droppable mp_death_drop_defuser : 1 : , "sv", "rep" : Drop defuser on player death mp_death_drop_grenade : 2 : , "sv", "rep" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best mp_death_drop_gun : 1 : , "sv", "rep" : Which gun to drop on player death: 0=none, 1=best, 2=current or best mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam. mp_default_team_winner_no_objective : -1 : , "sv", "rep" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. mp_defaultteam : 0 : , "sv", "launcher" : mp_defuser_allocation : 0 : , "sv", "rep" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone mp_disable_autokick : cmd : , "sv" : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep", "launcher" : mp_display_kill_assists : 1 : , "sv", "rep" : Whether to display and score player assists mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds) mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds) mp_dm_bonus_percent : 50 : , "sv", "rep" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds) mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds) mp_do_warmup_offine : 0 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match in an offline (bot) match. mp_do_warmup_period : 1 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match. mp_dump_timers : cmd : , "sv" : Prints round timers to the console for debugging mp_enableroundwaittime : 1 : , "sv", "rep", "launcher" : Enable timers to wait between rounds. mp_endmatch_votenextleveltime : 20 : , "sv" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. mp_endmatch_votenextmap : 1 : , "sv", "rep" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up mp_endmatch_votenextmap_keepcurrent : 1 : , "sv", "rep" : If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list mp_facefronttime : 2 : , "sv", "rep", "launcher" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_falldamage : 0 : , "sv", "nf", "launcher" : mp_feetyawrate : 400 : , "sv", "rep", "launcher" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf", "launcher" : mp_flinch_punch_scale : 3 : , "sv", "cheat", "rep", "launcher" : Scalar for first person view punch when getting hit. mp_footsteps : 1 : , "sv", "nf", "launcher" : mp_force_assign_teams : 0 : , "sv", "rep" : Players don't get to choose what team they are on, it is auto assinged. mp_force_pick_time : 30 : , "sv", "rep" : The amount of time a player has on the team screen to make a selection before being auto-teamed mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack). mp_forcerespawn : 1 : , "sv", "nf", "launcher" : mp_forcerespawnplayers : cmd : , "sv", "cheat" : Force all players to respawn. mp_forcewin : cmd : , "sv", "cheat" : Forces team to win mp_fraglimit : 0 : , "sv", "nf", "rep", "launcher" : The number of kills at which the map ends mp_free_armor : 0 : , "sv", "rep" : Determines whether armor and helmet are given automatically. mp_freezetime : 7 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts mp_friendlyfire : 1 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_ggprogressive_round_restart_delay : 15 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win in gungame progessive mp_ggtr_bomb_defuse_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb mp_ggtr_bomb_detonation_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb mp_ggtr_bomb_pts_for_flash : 4 : , "sv", "rep" : Kill points required in a round to get a bonus flash grenade mp_ggtr_bomb_pts_for_he : 3 : , "sv", "rep" : Kill points required in a round to get a bonus HE grenade mp_ggtr_bomb_pts_for_molotov : 5 : , "sv", "rep" : Kill points required in a round to get a bonus molotov cocktail mp_ggtr_bomb_pts_for_upgrade : 2 : , "sv", "rep" : Kill points required to upgrade a player's weapon mp_ggtr_bomb_respawn_delay : 0 : , "sv", "rep" : Number of seconds to delay before making the bomb available to a respawner in gun game mp_ggtr_end_round_kill_bonus : 1 : , "sv", "rep" : Number of bonus points awarded in Demolition Mode when knife kill ends round mp_ggtr_halftime_delay : 0.0 : , "sv", "rep" : Number of seconds to delay during TR Mode halftime mp_ggtr_last_weapon_kill_ends_half : 0 : , "sv", "rep" : End the half and give a team round point when a player makes a kill using the final weapon mp_give_player_c4 : 1 : , "sv", "rep" : Whether this map should spawn a c4 bomb for a player or not. mp_halftime : 0 : , "sv", "rep" : Determines whether the match switches sides in a halftime event. mp_halftime_duration : 15.0 : , "sv", "rep" : Number of seconds that halftime lasts mp_halftime_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. mp_hostagepenalty : 10 : , "sv", "nf", "launcher" : Terrorist are kicked for killing too much hostages mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn. mp_hostages_rescuetime : 1 : , "sv", "rep" : Additional time added to round time if a hostage is reached by a CT. mp_hostages_rescuetowin : 1 : , "sv", "rep", "launcher" : 0 == all alive, any other number is the number the CT's need to rescue to win the round. mp_hostages_run_speed_modifier : 1.0 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0. mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn. mp_hostages_spawn_force_positions : : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match. mp_hostages_takedamage : 0 : , "sv", "rep" : Whether or not hostages can be hurt. mp_humanteam : any : , "sv", "rep" : Restricts human players to a single team {any, CT, T} mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round mp_ik : 1 : , "sv", "rep", "launcher" : Use IK on in-place turns. mp_join_grace_time : 20 : , "sv", "rep" : Number of seconds after round start to allow a player to join a game mp_limitteams : 1 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) mp_match_can_clinch : 1 : , "sv", "rep" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? mp_match_end_changelevel : 0 : , "sv", "rep" : At the end of the match, perform a changelevel even if next map is the same mp_match_end_restart : 0 : , "sv", "rep" : At the end of the match, perform a restart instead of loading a new map mp_match_restart_delay : 10 : , "sv", "rep" : Time (in seconds) until a match restarts. mp_maxmoney : 16000 : , "sv", "rep" : maximum amount of money allowed in a player's account mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_molotovusedelay : 0 : , "sv", "rep" : Number of seconds to delay before the molotov can be used after acquiring it mp_overtime_enable : 0 : , "sv", "rep" : If a match ends in a tie, use overtime rules to determine winner mp_overtime_halftime_pausetimer : 0 : , "sv", "rep" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer. mp_overtime_maxrounds : 6 : , "sv", "rep" : When overtime is enabled play additional rounds to determine winner mp_overtime_startmoney : 10000 : , "sv", "rep" : Money assigned to all players at start of every overtime half mp_pause_match : cmd : , "sv" : Pause the match in the next freeze time mp_playercashawards : 1 : , "sv", "rep" : Players can earn money by performing in-game actions mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay : 0.4 : , "sv", "rep" : Number of seconds to delay showing information in the status bar mp_playerid_hold : 0.2 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar mp_radar_showall : 0 : , "sv", "rep" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_randomspawn : 0 : , "sv", "rep" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. mp_randomspawn_los : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test Line of Sight when spawning. mp_respawn_immunitytime : 0 : , "sv", "rep" : How many seconds after respawn immunity lasts. mp_respawn_on_death_ct : 0 : , "sv", "rep" : When set to 1, counter-terrorists will respawn after dying. mp_respawn_on_death_t : 0 : , "sv", "rep" : When set to 1, terrorists will respawn after dying. mp_respawnwavetime : 10.0 : , "sv", "nf", "rep", "launcher" : Time between respawn waves. mp_respawnwavetime_ct : 10.0 : , "sv", "rep" : Time between respawn waves for CTs. mp_respawnwavetime_t : 10.0 : , "sv", "rep" : Time between respawn waves for Terrorists. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartround : 0 : , "sv", "launcher" : If non-zero, the current round will restart in the specified number of seconds mp_round_restart_delay : 7.0 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win mp_roundtime : 2.5 : , "sv", "nf", "rep" : How many minutes each round takes. mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. mp_roundtime_hostage : 2 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. mp_scrambleteams : cmd : , "sv" : Scramble the teams and restart the game mp_showcleanedupents : 0 : , "sv", "cheat", "launcher" : Show entities that are removed on round respawn. mp_showroundtransitions : 0 : , "sv", "cheat", "launcher" : Show gamestate round transitions. mp_solid_teammates : 1 : , "sv", "rep" : Determines whether teammates are solid or not. mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. mp_spec_swapplayersides : 0 : , "sv", "rep" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. mp_spectators_max : 2 : , "sv", "rep" : How many spectators are allowed in a match. mp_stalemate_at_timelimit : 0 : , "sv", "nf", "launcher" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_stalemate_enable : 0 : , "sv", "nf", "launcher" : Enable/Disable stalemate mode. mp_stalemate_timelimit : 240 : , "sv", "rep", "launcher" : Timelimit (in seconds) of the stalemate round. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset mp_swapteams : cmd : , "sv" : Swap the teams and restart the game mp_switchteams : cmd : , "sv" : Switch teams and restart the game mp_t_default_grenades : : , "sv", "rep" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' mp_t_default_melee : weapon_knife : , "sv", "rep" : The default melee weapon that the Ts will spawn with mp_t_default_primary : : , "sv", "rep" : The default primary (rifle) weapon that the Ts will spawn with mp_t_default_secondary : weapon_glock : , "sv", "rep" : The default secondary (pistol) weapon that the Ts will spawn with mp_tagging_scale : 0.95 : , "sv", "cheat", "rep", "launcher" : Scalar for player tagging modifier when hit. Lower values for greater tagging. mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked. mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick. mp_teamcashawards : 1 : , "sv", "rep" : Teams can earn money by performing in-game actions mp_teamflag_1 : : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. mp_teamflag_2 : : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. mp_teamlist : hgrunt;scientist : , "sv", "nf", "launcher" : mp_teammatchstat_1 : : , "sv" : A non-empty string sets first team's match stat. mp_teammatchstat_2 : : , "sv" : A non-empty string sets second team's match stat. mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds mp_teammatchstat_txt : : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. mp_teammates_are_enemies : 0 : , "sv", "nf", "rep" : When set, your teammates act as enemies and all players are valid targets. mp_teamname_1 : : , "sv" : A non-empty string overrides the first team's name. mp_teamname_2 : : , "sv" : A non-empty string overrides the second team's name. mp_teamoverride : 1 : , "sv", "launcher" : mp_teamplay : 0 : , "sv", "nf", "launcher" : mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team. mp_teamprediction_txt : #SFUIHUD_Spectate_Predictions : , "sv" : A value between 1 and 99 will set predictions in favor of first team. mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep", "launcher" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_timelimit : 20 : , "sv", "nf", "rep" : game time per map in minutes mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} mp_tournament : 0 : , "sv", "nf", "rep", "launcher" : mp_tournament_restart : cmd : , "sv" : Restart Tournament Mode on the current level. mp_tournament_whitelist : item_whitelist.txt : , "sv", "launcher" : Specifies the item whitelist file to use. mp_unpause_match : cmd : , "sv" : Resume the match mp_use_respawn_waves : 0 : , "sv", "rep" : When set to 1, and that player's team is set to respawn, they will respawn in waves. mp_verbose_changelevel_spew : 1 : , "sv" : mp_waitingforplayers_cancel : 0 : , "sv", "launcher" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv", "launcher" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv", "launcher" : WaitingForPlayers time length in seconds mp_warmup_end : cmd : , "sv" : End warmup immediately. mp_warmup_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. mp_warmup_start : cmd : , "sv" : Start warmup. mp_warmuptime : 50 : , "sv", "rep" : How long the warmup period lasts. Changing this value resets warmup. mp_warmuptime_all_players_connected : 60 : , "sv", "rep" : Warmup time to use when all players have connected in official competitive. 0 to disable. mp_weapons_allow_map_placed : 1 : , "sv", "rep" : If this convar is set, when a match starts, the game will not delete weapons placed in the map. mp_weapons_allow_randomize : 0 : , "sv", "rep" : If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with. mp_weapons_allow_zeus : 1 : , "sv", "rep" : Determines whether the Zeus is purchasable or not. mp_weapons_glow_on_ground : 0 : , "sv", "rep" : If this convar is set, weapons on the ground will have a glow around them. mp_weaponstay : 0 : , "sv", "nf", "launcher" : mp_win_panel_display_time : 3 : , "sv", "rep" : The amount of time to show the win panel between matches / halfs mp_winlimit : 0 : , "sv", "nf", "rep", "launcher" : Max score one team can reach before server changes maps multvar : cmd : , "norecord" : Multiply specified convar value. name : unnamed : , "a", "user", "print", "server_can_execute", "ss" : Current user name nav_add_to_selected_set : cmd : , "sv", "cheat" : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : , "sv", "cheat" : Add specified area id to the selected set. nav_analyze : cmd : , "sv", "cheat" : Re-analyze the current Navigation Mesh and save it to disk. nav_analyze_scripted : cmd : , "sv", "cheat", "matsys" : commandline hook to run a nav_analyze and then quit. nav_area_bgcolor : 0 0 0 30 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : , "sv", "cheat" : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : , "sv", "cheat" : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_begin_deselecting : cmd : , "sv", "cheat" : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : , "sv", "cheat" : Start dragging a selection area. nav_begin_drag_selecting : cmd : , "sv", "cheat" : Start dragging a selection area. nav_begin_selecting : cmd : , "sv", "cheat" : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : , "sv", "cheat" : Begin shifting the Selected Set. nav_build_ladder : cmd : , "sv", "cheat" : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_connectivity : cmd : , "sv", "cheat" : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). nav_check_file_consistency : cmd : , "sv", "cheat" : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : , "sv" : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : , "sv" : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : , "sv", "cheat" : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : , "sv", "cheat" : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : , "sv", "cheat" : Clear the selected set. nav_clear_walkable_marks : cmd : , "sv", "cheat" : Erase any previously placed walkable positions. nav_compress_id : cmd : , "sv", "cheat" : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : , "sv", "cheat" : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_coplanar_slope_limit : 0.99 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0.7 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : , "sv", "cheat" : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : , "sv", "cheat" : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : , "sv", "cheat" : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : , "sv", "cheat" : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : , "sv", "cheat" : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : , "sv", "cheat" : Deletes the currently highlighted Area. nav_delete_marked : cmd : , "sv", "cheat" : Deletes the currently marked Area (if any). nav_disconnect : cmd : , "sv", "cheat" : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : , "sv", "cheat" : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep", "launcher" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep", "launcher" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : , "sv", "cheat" : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : , "sv", "cheat" : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : , "sv", "cheat" : Stop dragging a selection area. nav_end_drag_selecting : cmd : , "sv", "cheat" : Stop dragging a selection area. nav_end_selecting : cmd : , "sv", "cheat" : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : , "sv", "cheat" : Finish shifting the Selected Set. nav_flood_select : cmd : , "sv", "cheat" : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : , "sv", "cheat" : Mark cliff areas, post-processing approximation nav_generate : cmd : , "sv", "cheat" : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : , "sv", "cheat" : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : , "sv", "cheat" : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : , "sv", "cheat" : Flips the selected ladder's direction. nav_load : cmd : , "sv", "cheat" : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : , "sv", "cheat" : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : , "sv", "cheat" : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : , "sv", "cheat" : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : , "sv", "cheat" : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : , "sv", "cheat" : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : , "sv", "cheat" : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : , "sv", "cheat" : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : , "sv", "cheat" : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_merge_mesh : cmd : , "sv", "cheat" : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : , "sv", "cheat" : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : , "sv", "cheat" : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : , "sv", "cheat" : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. nav_place_list : cmd : , "sv", "cheat" : Lists all place names used in the map. nav_place_pick : cmd : , "sv", "cheat" : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : , "sv", "cheat" : Replaces all instances of the first place with the second place. nav_place_set : cmd : , "sv", "cheat" : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0.98 : , "sv", "cheat" : nav_precise : cmd : , "sv", "cheat" : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : , "sv", "cheat" : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : , "sv", "cheat" : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : , "sv", "cheat" : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : , "sv", "cheat" : Remove current area from the selected set. nav_remove_jump_areas : cmd : , "sv", "cheat" : Removes legacy jump areas, replacing them with connections. nav_restart_after_analysis : 1 : , "sv", "launcher" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation. nav_run : cmd : , "sv", "cheat" : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : , "sv", "cheat" : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : , "sv", "cheat" : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : , "sv", "cheat" : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : , "sv", "cheat" : Adds all damaging areas to the selected set nav_select_half_space : cmd : , "sv", "cheat" : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : , "sv", "cheat" : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : , "sv", "cheat" : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : , "sv" : Selects nav areas that are overlapping others. nav_select_radius : cmd : , "sv", "cheat" : Adds all areas in a radius to the selection set nav_select_stairs : cmd : , "sv", "cheat" : Adds all stairway areas to the selected set nav_selected_set_border_color : 100 100 0 255 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 255 200 96 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : , "sv", "cheat" : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : , "sv", "cheat" : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0.5 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : , "sv", "cheat" : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0.7 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0.1 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : , "sv", "cheat" : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : , "sv", "cheat" : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : , "sv", "cheat" : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : , "sv", "cheat" : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : , "sv", "cheat" : Stores the current selected set for later retrieval. nav_strip : cmd : , "sv", "cheat" : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : , "sv", "cheat" : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : , "sv", "cheat" : Test the selected set for being on stairs nav_toggle_deselecting : cmd : , "sv", "cheat" : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : , "sv", "cheat" : Remove current area from the selected set. nav_toggle_place_mode : cmd : , "sv", "cheat" : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : , "sv", "cheat" : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : , "sv", "cheat" : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : , "sv", "cheat" : Start or stop continuously adding to the selected set. nav_transient : cmd : , "sv", "cheat" : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : , "sv", "cheat" : Clears the marked Area or Ladder. nav_update_blocked : cmd : , "sv" : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : , "sv", "cheat" : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : , "sv", "cheat" : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : , "sv", "cheat" : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : , "sv", "cheat" : Warps the player to the marked area. nav_world_center : cmd : , "sv", "cheat" : Centers the nav mesh in the world net_allow_multicast : 1 : , "a" : net_allow_syslink : 1 : , "launcher" : net_blockmsg : none : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : , "launcher" : Apply bandwidth choke to loopback packets net_compresspackets : 1 : , "launcher" : Use lz compression on game packets. net_compresspackets_minsize : 1000 : , "launcher" : Don't bother compressing packets below this size. net_compressvoice : 0 : , "launcher" : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : , "launcher" : Draw completion slider during signon net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_dumptest : 0 : , "launcher" : net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxcleartime : 4.0 : , "launcher" : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : , "launcher" : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : , "launcher" : Max fragment bytes per packet net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_megasnapshot : 1 : , "launcher" : net_minroutable : 16 : , "launcher" : Forces larger payloads. net_paranoid : 1 : , "launcher" : net_public_adr : 176.31.81.73 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) net_queue_trace : 0 : , "launcher" : net_queued_packet_thread : 1 : , "launcher" : Use a high priority thread to send queued packets out instead of sending them each frame. net_showdrop : 0 : , "launcher" : Show dropped packets in console net_showeventlisteners : 0 : , "launcher" : Show listening addition/removals net_showevents : 0 : , "launcher" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : , "launcher" : Show netchannel fragments net_showmsg : 0 : , "launcher" : Show incoming message: <0|1|name> net_showpeaks : 0 : , "launcher" : Show messages for large packets only: net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : , "launcher" : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_oob : 0 : : Dump OOB UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_status : cmd : : Print status of steam connection sockets. net_threaded_socket_burst_cap : 256 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client. net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. net_usesocketsforloopback : 0 : , "launcher" : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextlevel : : , "sv", "nf", "rep" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round nextmap : cmd : : nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients noclip : cmd : , "sv", "cheat" : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : , "sv", "cheat" : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : , "sv" : Subtracts half of the target's ammo npc_bipass : cmd : , "sv", "cheat" : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_combat : cmd : , "sv", "cheat" : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : , "sv", "cheat" : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : , "sv", "cheat" : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ] npc_create_aimed : cmd : , "sv", "cheat" : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : : , "sv", "launcher" : npc_destroy : cmd : , "sv", "cheat" : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : , "sv", "cheat" : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : , "sv", "cheat" : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_focus : cmd : , "sv", "cheat" : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze : cmd : , "sv", "cheat" : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_freeze_unselected : cmd : , "sv" : Freeze all NPCs not selected npc_go : cmd : , "sv", "cheat" : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv", "launcher" : Set whether should run on NPC go npc_go_random : cmd : , "sv", "cheat" : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : , "sv" : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : , "sv", "cheat" : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : , "sv", "cheat" : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_relationships : cmd : , "sv", "cheat" : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_reset : cmd : , "sv", "cheat" : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : , "sv", "cheat" : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : , "sv", "cheat" : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_sentences : 0 : , "sv", "launcher" : npc_set_freeze : cmd : , "sv", "cheat" : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_set_freeze_unselected : cmd : , "sv" : Freeze all NPCs not selected npc_squads : cmd : , "sv", "cheat" : Obsolete. Replaced by npc_combat npc_steering : cmd : , "sv", "cheat" : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : , "sv", "cheat" : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : , "sv", "cheat" : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_tasks : cmd : , "sv", "cheat" : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_teleport : cmd : , "sv", "cheat" : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : , "sv" : Trigger NPC to think npc_viewcone : cmd : , "sv", "cheat" : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_vphysics : 0 : , "sv", "launcher" : observer_use : cmd : , "sv" : old_radiusdamage : 0.0 : , "sv", "rep", "launcher" : paint_alpha_offset_enabled : 1 : , "rep", "launcher" : paint_max_surface_border_alpha : 0.7f : , "rep", "launcher" : paint_min_valid_alpha_value : 0.7f : , "rep", "launcher" : paintsplat_bias : 0.1f : , "cheat", "rep" : Change bias value for computing circle buffer paintsplat_max_alpha_noise : 0.1f : , "cheat", "rep" : Max noise value of circle alpha paintsplat_noise_enabled : 1 : , "cheat", "rep" : particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : follow_attachment : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : , "sv", "cheat" : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at particle_test_stop : cmd : , "sv", "cheat" : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at password : : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. phys_debug_check_contacts : 0 : , "sv", "cheat", "rep" : phys_enable_experimental_optimizations : 0 : , "launcher" : enable some experimental SIMD/VMX128 optimizations in physics and collision phys_enable_PIX_counters : 1 : , "cheat", "launcher" : enable PIX counters phys_enable_query_cache : 1 : , "launcher" : phys_enable_simd_optimizations : 1 : , "launcher" : enable some additional SIMD/VMX128 optimizations in physics and collision phys_headshotscale : 1.3 : , "sv", "rep", "launcher" : Modifier for the headshot impulse hits on players phys_impactforcescale : 1.0 : , "sv", "launcher" : phys_penetration_error_time : 10 : , "sv", "launcher" : Controls the duration of vphysics penetration error boxes. phys_playerscale : 10.0 : , "sv", "rep", "launcher" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot. phys_pushscale : 1 : , "sv", "rep", "launcher" : phys_show_active : 0 : , "sv", "cheat" : phys_speeds : 0 : , "sv", "launcher" : phys_stressbodyweights : 5.0 : , "sv", "launcher" : phys_timescale : 1 : , "sv", "launcher" : Scale time for physics phys_upimpactforcescale : 0.375 : , "sv", "launcher" : physics_budget : cmd : , "sv" : Times the cost of each active object physics_constraints : cmd : , "sv" : Highlights constraint system graph for an entity physics_debug_entity : cmd : , "sv" : Dumps debug info for an entity physics_highlight_active : cmd : , "sv" : Turns on the absbox for all active physics objects physics_report_active : cmd : , "sv" : Lists all active physics objects physics_select : cmd : , "sv" : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv", "launcher" : PhysPMC : 0 : , "launcher" : picker : cmd : , "sv", "cheat" : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping : cmd : : Display ping to server. pingserver : cmd : : Ping a server for info pipeline_static_props : 1 : , "launcher" : player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv", "launcher" : plugin_load : cmd : : plugin_load : loads a plugin plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins post_jump_crouch : 0.2f : , "sv", "cheat", "rep" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals. print_mapgroup_sv : cmd : , "sv" : Prints the current mapgroup and the contained maps prop_active_gib_limit : 64 : , "sv", "launcher" : prop_active_gib_max_fade_time : 12 : , "sv", "launcher" : prop_break_disable_float : 0 : , "sv", "launcher" : prop_crosshair : cmd : , "cheat" : Shows name for prop looking at prop_debug : cmd : , "sv", "cheat" : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. prop_dynamic_create : cmd : , "sv", "cheat" : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : , "sv", "cheat" : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : , "sv", "rep", "launcher" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep", "launcher" : Maximum prop breakable piece count per frame (-1 = model default) quit : cmd : : Exit the engine. r_AirboatViewDampenDamp : 1.0 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7.0 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0.0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "launcher" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "launcher" : Boost ambient cube by no more than this factor r_ambientfraction : 0.2 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests r_ambientmin : 0.3 : , "launcher" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_colorstaticprops : 0 : , "cheat" : r_csm_fast_path : 1 : , "launcher" : Use shadow fast path for CSM rendering - minimize number of draw call r_csm_static_vb : 1 : , "launcher" : Use a precomputed static VB for CSM rendering r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : , "launcher" : r_decal_overlap_area : 0.4 : , "launcher" : r_decal_overlap_count : 3 : , "launcher" : r_decals : 2048 : , "launcher" : r_decalstaticprops : 1 : , "launcher" : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispWalkable : 0 : , "cheat" : r_drawbatchdecals : 1 : , "launcher" : Render decals batched. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawmodeldecals : 1 : , "launcher" : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlayfilter : -1 : , "cheat" : r_drawmodelstatsoverlaymax : 1.5 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0.1 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawSpecificStaticProp : -1 : , "launcher" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentworld : 1 : , "cheat" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_entity : -1 : , "cheat", "launcher" : r_eyeglintlodpixels : 20.0 : , "launcher" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove : 1 : , "a" : r_eyes : 1 : , "launcher" : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_fastzreject : 0 : , "launcher" : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_fastzrejectdisp : 0 : , "launcher" : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightdepthtexture : 1 : , "launcher" : r_flashlightscissor : 0 : , "launcher" : r_flex : 1 : , "launcher" : r_flushlod : cmd : : Flush and reload LODs. r_ForceRestore : 0 : , "launcher" : r_glint_alwaysdraw : 0 : , "launcher" : r_glint_procedural : 0 : , "launcher" : r_hidepaintedsurfaces : 0 : , "launcher" : If enabled, hides all surfaces which have been painted. r_hunkalloclightmaps : 1 : , "launcher" : r_hwmorph : 0 : , "cheat" : r_itemblinkmax : .3 : , "cheat" : r_itemblinkrate : 4.5 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewDampenDamp : 1.0 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7.0 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10.0 : , "sv", "cheat", "nf", "rep" : r_keepstyledlightmapsonly : 0 : , "launcher" : r_lightaverage : 1 : , "launcher" : Activates/deactivate light averaging r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : , "launcher" : r_lod_switch_scale : 1 : , "matsys", "launcher" : r_maxmodeldecal : 50 : , "launcher" : r_modelAmbientMin : 0.0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : , "launcher" : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : , "launcher" : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : , "launcher" : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : , "launcher" : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : , "launcher" : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_portal_use_pvs_optimization : 1 : , "launcher" : Enables an optimization that allows portals to be culled when outside of the PVS. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : , "launcher" : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1.0 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) r_queued_decals : 0 : , "launcher" : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_randomflex : 0 : , "cheat" : r_rootlod : 0 : , "launcher" : Root LOD r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering r_shadowrendertotexture : 0 : , "launcher" : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : , "cheat" : r_skybox_draw_last : 0 : , "launcher" : Draws skybox after world brush geometry, rather than before. r_slowpathwireframe : 0 : , "cheat" : r_spray_lifetime : 10 : , "launcher" : Number of rounds player sprays are visible r_staticlight_streams : 1 : , "launcher" : r_staticprop_lod : -1 : , "launcher" : r_staticpropinfo : 0 : , "launcher" : r_teeth : 1 : , "launcher" : r_unloadlightmaps : 0 : , "launcher" : r_vehicleBrakeRate : 1.5 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizetraces : 0 : , "sv", "cheat" : radarvisdistance : 1000.0f : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them radarvismaxdot : .996 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method radarvispow : .4 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar. rcon_password : xoe2 : , "norecord" : remote console password. recompute_speed : cmd : , "cheat" : Recomputes clock speed (for debugging purposes). reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeallids : cmd : : Remove all user IDs from the ban list. removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report_entities : cmd : , "sv" : Lists all entities report_simthinklist : cmd : , "sv" : Lists all simulating/thinking entities report_soundpatch : cmd : , "sv" : reports sound patch count report_touchlinks : cmd : , "sv" : Lists all touchlinks res_restrict_access : 0 : , "launcher" : reset_expo : cmd : , "sv", "cheat" : Reset player scores, player controls, team scores, and end the round reset_gameconvars : cmd : , "cheat" : Reset a bunch of game convars to default values respawn_entities : cmd : , "sp", "sv", "cheat" : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rpt_vprof_time : 0.25 : , "norecord", "matsys", "launcher" : rr_debug_qa : 0 : , "sv", "launcher" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponseconcept : : , "sv", "launcher" : If set, rr_debugresponses will print only responses testing for the specified concept rr_debugresponses : 0 : , "sv", "launcher" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. rr_debugrule : : , "sv", "launcher" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv", "launcher" : Dump all response_rules.txt and rules (requires restart) rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept : cmd : , "sv", "cheat" : fire a response concept directly at a given character. USAGE: rr_forceconcept "criteria1:value1,criteria2:value2,..." criteria values are optional. rr_reloadresponsesystems : cmd : , "sv" : Reload all response system scripts. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. rr_thenany_score_slop : 0.0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. say : cmd : , "sv" : Display player message say_team : cmd : , "sv" : Display player message to team sb_reload : cmd : : Reload sourcebans config and ban reason menu options sb_version : 1.4.11 : , "sp", "nf", "rep", "ss_added" : scene_async_prefetch_spew : 0 : , "sv", "launcher" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv", "launcher" : Clamp head turns to a MAX of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep", "launcher" : Do client side flex animation. scene_clientplayback : 1 : , "sv", "launcher" : Play all vcds on the clients. scene_flatturn : 1 : , "sv", "launcher" : scene_flush : cmd : , "sv" : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv", "launcher" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv", "launcher" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_playvcd : cmd : , "sv", "cheat" : Play the given VCD as an instanced scripted scene. scene_print : 0 : , "sv", "rep", "launcher" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. score_blind_enemy_bonus : 10 : , "sv", "launcher" : Bonus for blinding enemy players score_blind_friendly_penalty : 10 : , "sv", "launcher" : Penalty for blinding friendly players score_bomb_defuse_bonus : 400 : , "sv", "launcher" : Points awarded for defusing or assisting with defuse of bomb score_bomb_defuse_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for defusing or assisting with defusing the bomb score_bomb_defuse_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for defusing or assisting with defseing the bomb score_bomb_plant_bonus : 200 : , "sv", "launcher" : Points awarded for planting or assisting with planting the bomb score_bomb_plant_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for planting or assisting with planting the bomb score_bomb_plant_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for planting or assisting with planting the bomb score_damage : 1 : , "sv", "launcher" : Points awarded for each point of damage to an enemy score_default : 1000 : , "sv", "launcher" : Default points for a new user score_dropped_bomb_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near dropped bomb score_dropped_bomb_proximity_damage_bonus_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near dropped bomb score_dropped_bomb_proximity_damage_bonus_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near dropped bomb score_dropped_defuser_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near dropped defuser score_dropped_defuser_proximity_damage_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near dropped defuser score_dropped_defuser_proximity_damage_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near dropped defuser score_ff_damage : 1 : , "sv", "launcher" : Penalty awarded for each point of damage to a teammate score_hostage_damage_penalty : 2 : , "sv", "launcher" : Penalty for damaging a hostage score_hostage_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near live hostage score_hostage_proximity_damage_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near hostage score_hostage_proximity_damage_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near hostage score_hostage_rescue_bonus : 100 : , "sv", "launcher" : Points awarded for rescuing a hostage score_hostage_rescue_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for rescuing hostage score_hostage_rescue_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for rescuing hostage score_kill_enemy_bonus : 0 : , "sv", "launcher" : Points awarded for killing an enemy score_planted_bomb_proximity_damage_bonus : 1 : , "sv", "launcher" : Points awarded for damaging enemy near planted bomb score_planted_bomb_proximity_damage_radius_inner : 120 : , "sv", "launcher" : Inner radius (full bonus) for doing damage near planted bomb score_planted_bomb_proximity_damage_radius_outer : 600 : , "sv", "launcher" : Outer radius (zero bonus) for doing damage near planted bomb score_team_damage_bonus : 1 : , "sv", "launcher" : Points awarded for each point of damage a nearby (in same zone) teammate does to enemies score_typical_good_score : 5 : , "sv", "launcher" : An average good score for use in funfacts script : cmd : , "sv" : Run the text as a script script_connect_debugger_on_mapspawn : 0 : , "sv", "launcher" : script_debug : cmd : , "sv" : Connect the vscript VM to the script debugger script_dump_all : cmd : , "sv" : Dump the state of the VM to the console script_execute : cmd : , "sv" : Run a vscript file script_help : cmd : , "sv" : Output help for script functions, optionally with a search string script_reload_code : cmd : , "sv" : Execute a vscript file, replacing existing functions with the functions in the run script script_reload_entity_code : cmd : , "sv" : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts script_reload_think : cmd : , "sv" : Execute an activation script, replacing existing functions with the functions in the run script send_round_backup_file_list : cmd : , "sv", "matsys" : server_game_time : cmd : , "sv" : Gives the game time in seconds (server's curtime) servercfgfile : server.cfg : , "sv" : setang : cmd : , "sv", "cheat" : Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact : cmd : , "sv", "cheat" : Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setmaster : cmd : : add/remove/enable/disable master servers setmodel : cmd : , "sv", "cheat" : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : , "sv", "cheat" : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : , "sv", "cheat" : Move player to an exact specified origin (must have sv_cheats). setpos_player : cmd : , "sv", "cheat" : Move specified player to specified origin (must have sv_cheats). shake : cmd : , "sv", "cheat" : Shake the screen. showhitlocation : 0 : , "sv", "launcher" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : , "sv", "cheat" : Toggle show triggers singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0.3003 : , "sv", "launcher" : Time taken for an ally to regenerate a point of health. sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_npc_arm : 1 : , "sv", "launcher" : sk_npc_chest : 1 : , "sv", "launcher" : sk_npc_head : 2 : , "sv", "launcher" : sk_npc_leg : 1 : , "sv", "launcher" : sk_npc_stomach : 1 : , "sv", "launcher" : sk_player_arm : 1 : , "sv", "launcher" : sk_player_chest : 1 : , "sv", "launcher" : sk_player_head : 2 : , "sv", "launcher" : sk_player_leg : 1 : , "sv", "launcher" : sk_player_stomach : 1 : , "sv", "launcher" : skill : 1.000000 : , "a" : Game skill level (1-3). skip_next_map : cmd : , "sv" : Skips the next map in the map rotation for the server. sleep_when_meeting_framerate : 1 : , "launcher" : Sleep instead of spinning if we're meeting the desired framerate. sm : cmd : : SourceMod Menu sm_addban : cmd : : sm_addban